







Open-Source Low-Latency Accelerated Linux WebRTC HTML5 Remote Desktop Streaming Platform for Self-Hosting, Containers, Kubernetes, or Cloud/HPC
selkies-project/selkies
Open-Source Low-Latency Accelerated Linux WebRTC HTML5 Remote Desktop Streaming Platform for Self-Hosting, Containers, Kubernetes, or Cloud/HPC
Filling the remaining gap between WebSocket, WebRTC and WebTranspor
Existing web platform facilities for network communication include WebSocket and WebRTC. Each mandates a specific protocol, ensures TLS, and respects the Same Origin Policy. The proposed WebTransport is similar in these respects.
Selfhosted Infrastructure Any%
A Co-op Cloud speedrun attempt livestream! Brought to you by by libre software.
Datastar: Modern web dev, simplified
You love building web apps with Python, and HTMX got you excited about the hypermedia approach -- let the server drive the HTML, skip the JavaScript build step, keep things simple. But then you hit that last 10%: You need Alpine.js for interactivity, your state gets out of sync, and suddenly you're juggling two unrelated libraries that weren't designed to work together. What if there was a single 11-kilobyte framework that gave you everything HTMX and Alpine do, and more, with real-time updates, multiplayer collaboration out of the box, and performance so fast you're actually bottlenecked by the monitor's refresh rate? That's Datastar. On this episode, I sit down with its creator Delaney Gillilan, core maintainer Ben Croker, and Datastar convert Chris May to explore how this backend-driven, server-sent-events-first framework is changing the way full-stack developers think about the modern web.









particularly excited about this because webrtc data channels mean you can add just about any p2p functionality. for example, you could get around the latency issues with my yjs demo by exchanging updates peer-to-peer rather than using the firehose.
Jake Lazaroff
couldn't make it to #atmosphereconf so i've been cooking at home instead i'm pretty excited about this one: a way to build real-time collaborative apps with *no dedicated sync infrastructure* — just some static files and atproto