







Fonts and Layout for Global Scripts
Font with Built-In Syntax Highlighting
An experiment in javascript-free syntax highlighting, made possible by opentype contextual alternates and COLR table

hey-api/openapi-ts
🌀 OpenAPI to TypeScript codegen. Production-ready SDKs, Zod schemas, TanStack Query hooks, and 20+ plugins. Used by Vercel, OpenCode, and PayPal.


Incremental Font Transfer Demo
This demonstrates the use of the incremental font transfer (IFT) to load font data for display of a variety of scripts. IFT works by using patches to extend a font to cover more codepoints and/or axes as they are encountered in rendered text. This allows loading of only the parts of a font that are actually needed. This demo is using a fully static (ie. no dynamic backend) version of IFT. IFT is currently in development with the w3c webfonts working group and an early draft of the specification implemented by this demo can be found here.

I/O systems for level scripting – joe wintergreen internet zone
This week I built a Source Engine style input/output (I/O) system for level scripting in Sleight of Hand, and if you don’t know what that is or means, you have that in common with most game developers. It’s an astonishingly useful thing to have on any game with level scripting (it’s how Valve’s games do it all the way from Half-Life to Half-Life Alyx). It’s empowering to level designers, and the time and work it stands to save you is unquantifiable but immense. It’s also simple and easy! I’m gonna jot down here how mine (in Unreal) works, but also make a case for the feature in the first place, because like all the most impactful good ideas, most people don’t see the point right away. Alas, I fear I will have to use headings.

Denicek: Computational Substrate for Document-Oriented End-User Programming
As part of the Digital Library's transition to Open Access, new features for researchers are available in the Premium Edition. Click here to learn more.

Fontsource
Download and self-host 1500+ open-source fonts in neatly bundled NPM packages. Access a comprehensive library of web typefaces for free.

The Geometry of Type
The Geometry of Type explores 100 traditional and modern typefaces in detail, with a full spread devoted to each entry. Characters from each typeface are enlarged and annotated to reveal key features, anatomical details, and the finer, often-overlooked elements of type design, which shows how these attributes affect mood and readability. Sidebar information lists the designer and foundry, the year of release and the different weights and styles available, while feature boxes explain the origins and best uses for each typeface, such as whether it is suitable for running text or as a display font for headlines. To help the reader spot each typeface in the wider world, the full character set is shown, and the best letters for identification are highlighted.

Open-Sourcing the IDA SDK: Simpler, Sharable, Scriptable
We're taking the first step toward making development on top of IDA more open and accessible: we’re open-sourcing the C++ SDK and IDAPython.

Programmable fonts with Rust by Valdemar Erk

"Jelly text (Variable Font Physics)" by mike-at-redspace codepen.io/mike-at-redspace/pen/JoRPvpy (Feels like you could recreate some of the great design at follow.art with variable fonts!)
propublica/weepeople
StateFace

Hexagone · eieio.games

Decoy Font: A TTF font that hides what you type
Shader Color
I made a typeface, it's called Flexflex 🔠 I've been working on this project on-and-off for many months. Very happy to finally release it…