







I showcase how you can style a collection of Unreal Engine nodes

Mesh Outlines Without Post-Processing in Unreal Engine
Some time ago I saw a neat solution by Cory Spooner on outlining meshes using particle sprites. The concept has been done before – but it’s interesting enough to cover it regardless for Unreal Engine...

una.im | Modern CSS theming with light-dark(), contrast-color(), and style queries
Combine three new CSS features to build fully adaptive themed components.

Unreal Scoop: Making a “Compiling Shaders…” Screen
Unreal has a reputation amoung the ill-informed for being plagued by shader compilation stutter. As an attribute of Unreal itself, this is basically made up – devs are just not always doing what they are supposed to do pre-ship to avoid this issue. I’ll elaborate, but basically, to avoid compiling shaders during gameplay, you want to do it up-front, like during an initial loading screen, which maybe says “Compiling shaders” on it, and not let the player begin until it’s done. To do that last part properly, you need a little bit of C++. I had to do this for InFlux Redux recently, so here’s mine.

Maison Nobilis on Instagram: "«Myriade» velvet in an enchanting combination of purple orange and blue! #nobilis #newcollection #velvet #velours #tissu #fabric #stoffe #tessuti #newcollection #luxury #style #frenchtouch"
262 likes, 2 comments - nobilis_paris on November 15, 2019: "«Myriade» velvet in an enchanting combination of purple orange and blue! #nobilis #newcollection #velvet #velours #tissu #fabric #stoffe #tessuti #newcollection #luxury #style #frenchtouch".

Unreal Scoop: Make your own “shaded textured unlit” viewmode real quick
Hammer, king of level editors, has a view mode where the scene is unlit, but not fullbright; it’s shaded to make it easier to parse. Unreal doesn’t have that! But you can add it yourself, really easily, with no C++ or Blueprint – just a postprocess material and a line in a config file. Here’s how!

The Layout Maestro by Ahmad Shadeed
Build any web layout with confidence. Learn practical CSS layout through visual lessons, interactive demos, and a proven layout mindset.

Kaan by Astro
Svelte has this awesome built in styling capability but Tailwind will have you mostly ignore it, since “no custom CSS” while using it is a virtue. The best practice for production builds is a regexp based pass over generated content that is completely outside of the Svelte build process. It may seem conceptually awkward but I actually think they go well together if you use them in a certain way, a way that may be different that what you’ve seen before.
Open Props UI | A modern CSS UI library
CSS UI library leveraging the most modern features. Components you can copy and paste into your project.

Home - Use & Modify
This is a personal selection of beautiful, classy, punk, professional, incomplete, weird typefaces. Open source licenses make them free to use and modify. This selection is the result of deep search and crushes. This selection is yours — Raphaël
GreenGale Kitchen Sink
Check out all the formatting styles, text options, blocks, and features available for your posts on this platform.

The Élite Heat of “Blackbird Spyplane”
The Oakland-based newsletter has created a new way of talking about style and design.

It's possible to change UI contrast in Unreal Engine: Change `GSlateContrast` from C++, or `Slate.Contrast` from the cheat console. Maybe an easy accessibility win to add to your game? #UnrealEngine

Meet Your Favorite Menswear Expert’s Favorite Menswear Experts
Enjoyed this Esquire feature on the Churchwell brothers. IMO, they are among the last elegantly dressed men in the United States. Notably…
It's ME(Jaime) (@exceedhergrasp1.bsky.social)