







For the most current version of Brogue, please look to Brogue: Community Edition. Brogue CE includes many enhancements and bugfixes that improve the game beyond the older version linked below. Many thanks to @tmewett for launching and maintaining Brogue CE, and to the many talented contributors to
Claude Fable 5 and Mythos 5: The System Card
First things first: Claude Fable 5 is the new best publicly available model.

Hylics 2 Takes CRAZY To The NEXT LEVEL!
Fast and Reliable Video Game Collections | Myrient
Experience an unmatched video game archive with fast downloads and no ads.
Learn about Lore: next-generation open source version control
Maintained by Epic Games, Lore is designed for unprecedented scalability of both data and teams. It’s optimized for projects that combine code with large binary assets.
The Astro-native CMS for all your needs.
StudioCMS is the all-in-one content management solution for your next Astro project.

The Vault
The Vault contains every game released in the world for thirty-three classic systems.

Breath of Fire IV now available on Steam | RPG Site
However, it's missing some key options compared to the GOG.com version released last year.
Storybook: Frontend workshop for UI development
Storybook is a frontend workshop for building UI components and pages in isolation. Thousands of teams use it for UI development, testing, and documentation. It's open source and free.



Opus 5 is a great model. It's not great enough.
Integrating Narrative into Game Design: A Portal Post-Mortem
mudcoders/awesome-mud
🖥 A curated list of bookmarks, tools, tutorials, and other cool resources for text-based game developers.
Automerge 3.0 Beta, Sketchy Calendar, and a lab website refresh
Some major updates to our open-source Automerge library, an introduction to Sketchy Calendars, and a peek at our work on collaborative game development. Also some meta content—a refreshed website, and a talk about how we work.
