







General purpose 3D editor with sculpting, modeling, texturing, and rendering capabilities.
Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces
Figure 1: An assortment of implicit surfaces rendered using our technique. Left: an extruded text string, rotated and rendered as a heightmap. Center: a bear head sculpted using smooth blending operations, with normals found by automatic differentiation. Right: a complex architectural model rendered with screen-space ambient occlusion and perspective. All models are rendered directly from their mathematical representations, without triangulation or raytracing.

WorldClaw: Agentic 3D Open-World Generation at Scale
From one open-ended prompt to an explicit, explorable, and editable 3D world.

3D Models Free Download - Open3dModel.com
Free 3D Models with over 150.000+ 3d models for Free Download. Available in Blend, Max, Obj, Fbx, Skp, C4d, Ma, Mb, Fbx, Dae, Stl formats with highly detailed, low poly, rigged, animated, and printable.
Home - Mantle 3D
toolmaking reinvented Automate your toolmakingoperations while reducing lead times and costs. Mantle combines trusted CNC machining with 3D printing of industry-standard tool steels to produce precision tooling with the accuracy, surface finish, and durability demanded for tooling. Free Tool Analysis ELIMINATE cam / edm / milling solve labor shortages unlock conformal cooling PROVEN RESULTS WITH […]
Pixal3D: Pixel-Aligned 3D Generation from Images
Recent advances in 3D generative models have rapidly improved image-to-3D synthesis quality, enabling higher-resolution geometry and more realistic appearance. Yet fidelity, which measures pixel-level faithfulness of the generated 3D asset to the input image, still remains a central bottleneck. We argue this stems from an implicit 2D-3D correspondence issue: most 3D-native generators synthesize shape in canonical space and inject image cues via attention, leaving pixel-to-3D associations ambiguous. To tackle this issue, we draw inspiration from 3D reconstruction and propose Pixal3D, a pixel-aligned 3D generation paradigm for high-fidelity 3D asset creation from images. Instead of generating in a canonical pose, Pixal3D directly generates 3D in a pixel-aligned way, consistent with the input view. To enable this, we introduce a pixel back-projection conditioning scheme that explicitly lifts multi-scale image features into a 3D feature volume, establishing direct pixel-to-3D correspondence without ambiguity. We show that Pixal3D is not only scalable and capable of producing high-quality 3D assets, but also substantially improves fidelity, approaching the fidelity level of reconstruction. Furthermore, Pixal3D naturally extends to multi-view generation by aggregating back-projected feature volumes across views. Finally, we show pixel-aligned generation benefits scene synthesis, and present a modular pipeline that produces high-fidelity, object-separated 3D scenes from images. Pixal3D for the first time demonstrates 3D-native pixel-aligned generation at scale, and provides a new inspiring way towards high-fidelity 3D generation of object or scene from single or multi-view images. Project page: https://ldyang694.github.io/projects/pixal3d/

GraphiteEditor/Graphite
Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine
Blender Asset Library – 150,000+ Free & Paid 3D Assets | Blendkit
Paid and FREE 3D models, materials, brushes and HDRs for Blender. Create beautiful 3D artworks and visualizations with ease. Explore now or download directly in Blender.
Home - Bforartists
All in one, Free and Open Source 3D creation Get Bforartists now What is Bforartists? You can join our Discord server here: discord.com/invite/yKuR77v Bforartists is a complete, free and opensource 3D suite to create CG content. It offers you the full 3D art pipeline to create game graphics, pre-rendered movies and stills. From modeling, sculpting, […]

Voxel Displacement Renderer — Modernizing the Retro 3D Aesthetic
This is the first of two posts about a renderer I have been developing, focusing on what I've built and how it works. The second post discusses why I've built it and my plans for the future. I've been developing a custom real-time renderer which uses very small voxels to produce a distinctive visual style that modernizes the look and feel of classic 90's 3D games. By approaching the problem of rendering voxels in an unusual way, I'm able to produce these visuals from conventional art assets — low-poly triangle meshes and textures — that are familiar and efficient to create. [...]

Procedural Bestiary and the Next Generation of CG Software
A blog on various aspects of digital art and computer graphics practice and education by visual effects artist and 3D generalist Denis Kozlov.

