







An android is led through a vast structure by a glitch in his visual system. Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
CoMaps emerges as an Organic Maps fork
The open-source mobile app Organic Maps is used by millions of people on both the Android and i [...]
Google's Project Ara: Reinventing the smartphone with building blocks

Series: Apps as Views, Not Vaults | Guido X Jansen
Your data lives in a bookshelf you own; apps are just the views that read from it. A seven-part series on what the AT Protocol flips, what it doesn't, and why the boring architecture really does impact you.

Series: Apps as Views, Not Vaults | Guido X Jansen
Your data lives in a bookshelf you own; apps are just the views that read from it. A seven-part series on what the AT Protocol flips, what it doesn't, and why the boring architecture really does impact you.

🎬 Watch The Android Show | I/O Edition 2026
Dragonfly
The desktop and iPad app client Bluesky was waiting for. Created by Sébastien Gruhier and Inès Gruhier, a father-daughter team passionate about building intuitive and seamless experiences.


Artist app diary (1): the general idea - hilke thinks
How could an artist focused app on atproto look like? In the first episode of this 'artist app diary' I sketch some general ideas that I have in mind.
Google teases an Android desktop mode, made with Samsung’s help
Google’s own version of DeX.

Osservatorio Nessuno
A deep dive into Cellebrite: Android support as of February 2025

The Garden and the Stream: A Technopastoral
Opening keynote for dLRN 2015. Delivered October 16th @ Stanford. Actual keynote may have gone on significant tangents… 1 | a year in the garden A week or so ago, I was reading about the Oreg…

Erlend Sogge Heggen (@erlend.sh)
1. solitude: single-player game loop 2. bottomlessness: infinite scroll 3. speed: instant delivery/gratification 4. teasing: generally satisfactory, never perfect; “maybe the next one is exactly what I want” ↘️ quoting NPR (@npr.org): Taken together, these four features can create a trancelike state that can keep us stuck on social media apps or video games for hours. Children are particularly vulnerable. n.pr/4mH6i6s