







A unique mix of adventure and idle game. Plan and optimise your loops carefully and let the grind happen automatically. Explore this unique world, meet strange characters and escape the loop. A high-quality idle game that elevate the mechanics through an old school pixel-art adventure.
Idle Skilling
Idle Skilling is the ultimate Idle Game with years of content! Meant to be played for 5-10 minutes a day, you gradually unlock new skills like mining, fishing, pet breeding, crusading, potion-making, lab-research, construction, and more! With new updates coming, you'll never run out of stuff to do!

NGU IDLE
NGU Idle is a Free To Play Idle game that's full of weird humor, tons of upgrades and hundreds of hours of content! Try out NGU Idle today and experience the joy of Numbers Going Up!

The Math of Idle Games, Part I
Originally published October 4, 2016 I’ve given a few talks in the past about the appeal and general mechanics of idle games, but what if you actually wanted to make one? Theory and patterns are nice, but there’s some complicated math running behind it. And how on earth

Prime Time Idle
69❤ 3.8⭐ | by sir_pinski This short (<60 minutes) game is based on an art project I had been planning for a while, and then realized that perhaps an idle game was the way to go instead. It's also an experiment in vibe coding - it's about 98% AI-written code, albeit with me spending a few dozen hours writing the prompts and debugging, and I think turned out pretty well. The game itself is a short-form incremental game that combines math and music to generate a song of epic proportions. Or at least of epic length. You'll see. Currently in a beta build, please share feedback, bugs, etc. Thanks! Clockwork game icon by [Lorc](https://lorcblog.blogspot.com/) under [CC BY 3.0](http://creativecommons.org/licenses/by/3.0/) from game-icons.net.

IdleOn - The Incremental MMO
The incremental idle MMO where your heroes keep fighting while you're gone! Spend their loot on upgrades, unlock classes from Elemental-Wizard to Cannon-Pirate, and level 20 unique skills like Farming, Sailing, and Construction!

The Math of Idle Games, Part III
Originally published January 12, 2017 This three-part series is intended to break apart my MIGS 2016 slides [http://www.slideshare.net/AnthonyPecorella/the-rise-and-rise-of-idle-games-68916528] into what are hopefully detailed but accessible angles on the math and mechanics behind idle and incremental games. The

Idle Games - How Games Scratch Your Multitasking Itch - Extra Credits
Yet Another Incremental Game But This Time About Coding
95❤ 2.7⭐ | by Poptocrack Yet Another Incremental Game (But This Time About Coding) is an idle clicker where your keyboard is your greatest weapon. Don’t worry, you don’t need to know how to code. Just roll your head on the keys, and watch characters magically appear as your projects take shape. There’s no “The End” (yet), but there’s always more code to generate, more upgrades to unlock, and more progress to chase. Features: Mash keys, spawn code – type anything (or nothing that makes sense) and your code grows. Hire AI assistants – automated helpers who type for you, so you can lean back. Recruit AI uber agents – specialists for one specific task, boosting production even further. Take on client projects – earn rewards by coding for imaginary customers. Unlock upgrades and achievements – keep pushing your efficiency to absurd levels. Idle progress – your AI keeps coding even while you’re away. Light narrative flavor – quirky messages and hints of a bigger mystery add some personality. Whether you’re here for the numbers going up, the absurdity of mashing your keyboard, or the dream of an AI-powered dev empire, this game delivers the core incremental loop fans love.
Erlend Sogge Heggen (@erlend.sh)
1. solitude: single-player game loop 2. bottomlessness: infinite scroll 3. speed: instant delivery/gratification 4. teasing: generally satisfactory, never perfect; “maybe the next one is exactly what I want” ↘️ quoting NPR (@npr.org): Taken together, these four features can create a trancelike state that can keep us stuck on social media apps or video games for hours. Children are particularly vulnerable. n.pr/4mH6i6s
Revolution Idle
Revolution Idle is a free idle incremental game with offline progress, prestige layers, and endless automation. Start simple, reach infinity and go further.

The Case Against Gameplay Loops
Recently I found myself playing Tactical Breach Wizards, the new tactics game by Tom Francis. I really liked it! I enjoy tactics games, and this one felt fresh and interesting, with good mechanical hooks and nuanced abilities. But at some point along the way, it began to feel stale to me. It was putting out a steady trickle of new powers, new mechanics, new problems, but foundationally it’s all pretty similar: you enter a room full of bad guys, then you clear the room of bad guys. I began to feel the old pull in my heart that maybe it was time for me to stop playing this game; and then, after beating a boss, the game declared in big bold letters: “Act 2 out of 5 COMPLETE.” My god…3 more acts and I’m already tired! So I put it aside and went on with my life.

Unnamed Space Idle
Destroy endless waves of alien ships that have all but wiped out humanity in this long form, unfolding, sci-fi idle game. Customize your ship with different weapons and defenses to defeat specific enemy types and utilize a ton of different systems to increase your overall power.

INDIE GAME DEV: DEATH LOOPS
In this article, I will identify two traps that many indie game developers fall into that either prevent them from finishing their projects or extend the length of the development to a point where there is tremendous pressure for the game to succeed. I call these traps "death loops" because of the fatigue and burnout they can cause (and how easy it is to get stuck in them). The article will also offer some suggestions on how to break out of these loops.
» The Life and Times of Maxis, Part 3: The Sims The Digital Antiquarian
I don’t think people realize how much tactical and strategic forethought goes into their daily lives. There’s a whole subconscious time-efficiency layer in our lives. In essence, real-time strategy is our lives.
The Human-in-the-Loop is Tired
On reward functions, dopamine, and what it actually feels like when the code starts writing itself
