







a hostile interpretation of the immersive sim, where nothing is planned, and everything works
» The Life and Times of Maxis, Part 3: The Sims The Digital Antiquarian
I don’t think people realize how much tactical and strategic forethought goes into their daily lives. There’s a whole subconscious time-efficiency layer in our lives. In essence, real-time strategy is our lives.
Mohrta
Mohrta is a nonlinear FPS adventure through the strange and otherworldly. Explore a vast selection of unique environments, slay an enormous cast of bizarre creatures, and upgrade your arsenal of multifaceted weapons.

» Ultima IX The Digital Antiquarian
Years ago, [Origin Systems] released Strike Commander, a high-concept flight sim that, while very entertaining from a purely theoretical point of view, was so resource-demanding that no one in the country actually owned a machine that could play it. Later, in Ultima VIII, the company decided to try to increase their sales numbers by adding action sequences straight out of a platform game to their ultra-deep RPG. The results managed to piss just about everyone off. With Ultima IX: Ascension, the company has made both mistakes again, but this time on a scale that is likely to make everyone finally forget about the company’s past mistakes and concentrate their efforts on making fun of this one.
Living in the Simulacra
Despite a twenty-first-century plethora of images and our collective understanding that digital tools may alter the truth, human beings have a strong belief ...

Grave Seasons is my most anticipated murder mystery-farming sim of the summer | RPG Site
A cozy horror farming-dating sim…What could go wrong?
Mote: An Interactive Ecosystem Simulation — Peter Whidden
Designs for the pluriverse: radical interdependence, autonomy, and the making of worlds
"Arturo Escobar presents a new vision of design theory by arguing for the creation of what he calls 'autonomous design'--a design practice aimed at channeling design's world-making capacity toward ways of being and doing that are deeply attuned to justice and the Earth"--Publisher description

Beyond Digital Exhaust: Reclaiming Agency in the Context Economy - A MozFest Discussion on Personal Context Infrastructure and the Future of AI
At this year's MozFest in Barcelona, we convened an urgent conversation about what may be the defining struggle of our digital future: who will control the vast
Editions of Dawn of the New Everything: Encounters with Reality and Virtual Reality by Jaron Lanier
Editions for Dawn of the New Everything: Encounters with Reality and Virtual Reality: 1627794093 (Hardcover published in 2017), 1627794107 (Kindle Editio...
After Cybernetics: Treatise for Future Urbanisms — Against Catastrophe
Since 2014, Zaha Hadid Virtual Reality Group, part of Hadid Partners Architecture Firm, has had a focus on cybernetic architecture. This architecture involves what they label the ‘metaverse’. The metaverse integrates physical with digital worlds seamlessly. In industry parlance it is a world populated by what are euphemistically titled ‘cyber-physical’ assets.

Simocracy — AI digital twins at the governance table
Simocracy is an experimental platform where humans build AI digital twins of themselves — Sims — and send them into governance, deliberation, and capital allocation. Not to replace the human. To represent them.

Project Shadowglass
A stealth-focused immersive sim set within a dark fantasy kingdom. Plan daring heists, infiltrate forbidden locales, and escape with priceless artifacts. Features revolutionary 3D pixel art graphics and lasting consequences where every action could leave a trail back to you.

Refugees and Searchers Go to the Movies – First of the Month
Spielberg lets the screen go black for about five seconds. The communal experience of film-going then becomes a shared nightmare. With the screen unlit, the emergency lights in the theater are the only source of illumination. If you jump (as I did), you fear for a moment that the movie has stopped—the reel fallen off its plate, the fantasy interrupted by unfunny, drop-dead reality. “Are we still alive?” whispered by Farrier’s daughter Rachel (Dakota Fanning) is an inquiry that invokes our own doubts about our safety, our capacity to dream, our possible awakening to dire reality. It recalls how many people felt after 9/11. Are we dreaming? Are we still alive? Bringing everyday experience and existential contemplation together so forcefully, Spielberg joins the ranks of the most audacious avant-garde filmmakers: He turns the popcorn movie experience into a consideration of the abyss.
The Unbearable Brightness of Seeing
Is “frame architecture” our escape route from the dogma trap of endless culture wars?
