







A starship is devouring itself. Explore its depths under crushing gravity. Scavenge for gear, solve magnetic block puzzles, develop your skills, install cybernetic implants and fight or outsmart the robots still patrolling its halls.
Starship Was Doomed From The Beginning
The fatal flaw SpaceX can't overcome.

SpaceX has built the machine to build the machine. But what about the machine?
SpaceX has built an impressive production site in Texas. Will Starship success follow?

starship/starship
☄🌌️ The minimal, blazing-fast, and infinitely customizable prompt for any shell!
Let’s build a fleet and change the world
Abandon Big Ship, get on a Little Ship

Launch into the future - Spaceship
Get online seamlessly with Spaceship Domains, Hosting, Email and other online products and solutions. Spaceship connects you with digital products empowering your ideas with top tier products, security and privacy, managed through a powerful and fast platform.

Launch into the future - Spaceship
Get online seamlessly with Spaceship Domains, Hosting, Email and other online products and solutions. Spaceship connects you with digital products empowering your ideas with top tier products, security and privacy, managed through a powerful and fast platform.

Home | FleetYards.net
FleetYards.net, Your Database for all Information related to Ships from “Star Citizen“.
SPACESHIPS
Inverted Asteroids: you are not the ship. Place gravity wells and sling the rocks.

Star Citizen Ship Maps
Interactive 3D ship maps for Idris, Perseus, Hammerhead, Reclaimer, Polaris, and Starfarer.

Unnamed Space Idle
Destroy endless waves of alien ships that have all but wiped out humanity in this long form, unfolding, sci-fi idle game. Customize your ship with different weapons and defenses to defeat specific enemy types and utilize a ton of different systems to increase your overall power.

Stargazer: A Scalable Model-Fitting Benchmark Environment for AI Agents under Astrophysical Constraints
The rise of autonomous AI agents suggests that dynamic benchmark environments with built-in feedback on scientifically grounded tasks are needed to evaluate the capabilities of these agents in research work. We introduce Stargazer, a scalable environment for evaluating AI agents on dynamic, iterative physics-grounded model-fitting tasks using inference on radial-velocity (RV) time series data. Stargazer comprises 120 tasks across three difficulty tiers, including 20 real archival cases, covering diverse scenarios ranging from high-SNR single-planet systems to complex multi-planetary configurations requiring involved low-SNR analysis. Our evaluation of eight frontier agents reveals a gap between numerical optimization and adherence to physical constraints: although agents often achieve a good statistical fit, they frequently fail to recover correct physical system parameters, a limitation that persists even when agents are equipped with vanilla skills. Furthermore, increasing test-time compute yields only marginal gains, with excessive token usage often reflecting recursive failure loops rather than meaningful exploration. Stargazer presents an opportunity to train, evaluate, scaffold, and scale strategies on a model-fitting problem of practical research relevance today. Our methodology to design a simulation-driven environment for AI agents presumably generalizes to many other model-fitting problems across scientific domains. Source code and the project website are available at https://github.com/Gudmorning2025/Stargazer and https://gudmorning2025.github.io/Stargazer, respectively.

Shape Up: Stop Running in Circles and Ship Work that Matters
Shape Up will help you break free of “best practices” that aren’t really working, think deeper about the right problems, and start shipping meaningful projects your team can celebrate.

SOFTER
SOFTER invites creative technologists and curious makers to join a new residency to design, build and demystify cyberdecks.
Celestial Forge
36❤ 2.4⭐ | by DeepInTheDen # Celestial Forge An orbit‑driven incremental about building worlds and forging stars. This is my first attempt at making a game so feedback is appreciated! The game autosaves every few seconds but there is a manual save/load and export/import available. #Overview Generators fire balls of mass towards the core, forming a world. Complete celestial bodies, unlock different generator types, discover powerful events, and, once you’re ready, enter the Star Forge to try and forge the largest star while earning the powerful RELICS resource. - MASS: Earned when shots settle on the core. - ORBS: Awarded per full generator orbit. - CELES: Gained by completing bodies. - RELICS: Forged in the Star Forge. # Features -Six generator types: Basic, Burster, Heavy, Critical, Support, and Adaptive, each with their own strengths and weaknesses. - Four events: Solar Flare, Comet Shower, Nebula Bloom, Temporal Distortion. - Achievements: 16 in total to unlock # Credits Design & Development: Solo developer (Me) Music: “Floating in Space” by Danijel Zambo (courtesy of Uppbeat) --- Making games is a passion of mine. If you enjoyed this game and would like to support me, you can do so through Ko-Fi. Buy Me a Coffee at https://ko-fi.com/deepintheden
Navigating Mid-Success | Y Combinator
When you start a startup, you get pushed off the side of a cliff with a bag of aerospace parts.1 You hope they are the parts for a spaceship, and they look like they might be, but it’s impossible to tell when they’re all in a bag. So you start figuring out how the parts fit together as you fall. Every once in a while, it turns out you do have the parts for a spaceship—the market is huge, you have a great product, there’s a natural monopoly, and you have a credible path to be the winner. In that
Star Realms
Star Realms is a spaceship combat deckbuilding game designed by Magic Pro Tour Champions and Hall of Famers Darwin Kastle and Rob Dougherty (developer and cofounder of the Ascension Deckbuilding Game).