







Idling to Rule the Gods is a free to play Idle-Game with a lot of content and some Minigames. Depending on your play-style, you can play it fast or slow. Either way it can be fun for hundreds of hours!
Slow Gods
Slow Gods - Kindle edition by North, Claire. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading Slow Gods.

Making God · EmilyGorcenski.com
The millenarianism and manifest destiny of AI and techno-futurism.

AI Priests & Occultism
It's all fun and games until you reinvent Himmler's Wewelsburg.

Idle Skilling
Idle Skilling is the ultimate Idle Game with years of content! Meant to be played for 5-10 minutes a day, you gradually unlock new skills like mining, fishing, pet breeding, crusading, potion-making, lab-research, construction, and more! With new updates coming, you'll never run out of stuff to do!

Why isn't Godot an ECS-based game engine? – Godot Engine
The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.

Wizard And Minion Idle
Train your stats, cast spells, feed your minion, defeat monsters and bosses, raise demons, craft gems, go fishing and so much more in Wizard and Minion Idle--WAMI. This free to play, solo developed, Idle/active hybrid game has flexible pacing for long-time play-ability.

Prime Time Idle
69❤ 3.8⭐ | by sir_pinski This short (<60 minutes) game is based on an art project I had been planning for a while, and then realized that perhaps an idle game was the way to go instead. It's also an experiment in vibe coding - it's about 98% AI-written code, albeit with me spending a few dozen hours writing the prompts and debugging, and I think turned out pretty well. The game itself is a short-form incremental game that combines math and music to generate a song of epic proportions. Or at least of epic length. You'll see. Currently in a beta build, please share feedback, bugs, etc. Thanks! Clockwork game icon by [Lorc](https://lorcblog.blogspot.com/) under [CC BY 3.0](http://creativecommons.org/licenses/by/3.0/) from game-icons.net.
Go Beyond God of War With These Norse Mythology Books - IGN
The new God of War is based in an around the lands and myths of the Vikings, and these books give you an ever deeper understanding of the most metal of pantheons.


» The Goldilocks Principle in Fantasy Strategy The Digital Antiquarian
Although I’ve played way too many games for way too many hours over the way too many years I’ve been writing these histories, it’s safe to say that I haven’t spent more time with any one game than Heroes of Might and Magic II. Partly this was down to circumstance. Heroes II showed up on the syllabus just as I was embarking on one of my periodic digressions, a long series about international communications networks and how they culminated in the World Wide Web. Without the need to write in detail about a new game every fortnight, I was freer than I usually am just to play whatever I felt like playing. And what I felt like playing at that time was Heroes II. I beat every single Heroes II scenario in my Heroes of Might and Magic Millennium Edition set, some alone, some in multiplayer mode with my wife Dorte, who became almost as obsessed as I was. I must confess that my usual rule of no more than two hours of gaming per day was strained at times, shattered completely at others. But we were still in the midst of the pandemic then and there wasn’t much else for me to do with my free time, so I figured it was okay to set self-discipline aside for a while. Maybe it was even good experiential research, in that it re-familiarized me with that strange hungover feeling you get when you’ve spent hours and hours peering into an imaginary world behind your monitor screen — like butter that’s been scraped over too much bread, to steal a phrase from Tolkien. (For what it’s worth, I’ve found that the best cure for this condition is the same as that for a conventional hangover: a long walk in nature.)
Play is doing its work even if we’re not keeping score | Aeon Essays
We are most human when we play freely, imaginatively, pointlessly. Gamification risks atrophying that most precious capacity

The Math of Idle Games, Part I
Originally published October 4, 2016 I’ve given a few talks in the past about the appeal and general mechanics of idle games, but what if you actually wanted to make one? Theory and patterns are nice, but there’s some complicated math running behind it. And how on earth

What Makes Godot Engine Great for Advance GUI Applications
I have been trying out the Godot Game Engine lately, and I have been mightily impressed with what I see.

MythWeaver - AI TTRPG Campaign Management
Run legendary campaigns without burnout. Cut prep time from hours to minutes with AI built for tabletop RPGs.
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Selective Mythology
defining open source for fun and profit, in the shadow of the enterprise

Open source game engine Godot will no longer accept AI-authored code contributions: 'We can't trust heavy users of AI to understand their code enough to fix it'
At risk of drowning in AI slop code, Godot is firming up its contribution requirements.
