







Out with boilerplate, in with scripted interactions!

Fundamentals of Interactivity | Interactive Storytelling Tools for Writers | Chris Crawford
UI Stories (Assets Showcase Generator)
UI Stories Plugin is a showcase generator that streamlines the design process by organizing and documenting assets. How It Works: – Flexible Selection: Begin by selecting any component, component set, component instance, or design element like frames or shapes. The plugin automatically identifi...
Weaving Narratives into Procedural Worlds
Examining the value, characteristics, and methods of integrating static narratives into otherwise procedurally generated environments.
contextual animation stuff in Sleight of Hand – joe wintergreen internet zone
I’ve been working for the last week or two on a system to streamline contextual or scripted animation stuff in Sleight of Hand, a stealth game with a lot of systemic interaction aspirations. I built an interest source system a while back for coordinated investigations and dynamic behaviours, and while some of those interactions have been doing cool stuff on the animation side (a guy might rip open a wardrobe you’re hiding in, for example), it has tended to involve a lot of more-or-less-boilerplate Blueprint every time; it’s not been as easy as it should be to drop in what Half-Life called a “scripted sequence”. This fortnight’s work has improved this a great deal, and I’ll tell you for why, and perhaps you will benefit from doing something like this yourself.

Introducing Storybook Design System
A reusable UI component library for Storybook contributors

Storybook: Frontend workshop for UI development
Storybook is a frontend workshop for building UI components and pages in isolation. Thousands of teams use it for UI development, testing, and documentation. It's open source and free.


4-Layers, A Narrative Design Approach
Introduction This blog post will be about a new way to approach narrative design in games - the 4 Layers Approach. It is based on a GDC ...

Integrating Narrative into Game Design: A Portal Post-Mortem


WRKSHP.tools | Storytelling Canvas
Create better stories and presentations in under 45 minutes using the Storytelling Canvas
Storybook Connect
Embed stories into your Figma workspace to cross-reference the live implementation in one place. Open the Storybook Connect window to start interacting with the real components. With the Storybook Connect Plugin you can: Link design components to stories Play with interactive stories ...
Mariano Guerra (@marianoguerra.org)
Capability-Based Generative User Interfaces Using the WebAssembly Component Model This demo shows how to load components dynamically and execute them safely inside a single web app—without iframes or limited JSON protocols www.youtube.com/watch?v=RoYF... 1/
