







It's worth retaining one of multithreaded Rust's most valuable features.
RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam` :: Rustacean Station
Come journey with us into the weird, wonderful, and wily world of Rust.
One year of Rust | Rust Blog
Empowering everyone to build reliable and efficient software.

Rust in 2021
This is my response for this year's call for blog posts. I am writing this as a language implementor, not as a language user. I also don't try to prioritize the problems. The two things I'll mention are the things that worry me most without reflecting on the overall state of the project. They are not necessary the most important things.
Announcing Rust 1.12.1 | Rust Blog
Empowering everyone to build reliable and efficient software.


The state of the Rust dependency ecosystem
Over the past few days, I analyzed over 200,000 crates from crates.io to uncover patterns in maintenance, developer engagement, security, and overall ec...

kyju.org
Horribly misusing Rust features to provide provable memory safety and tracing garbage collection for pointer soup.
Ditto - Introducing Safer FFI
Introducing safer_ffi, a Rust framework that allows you to write foreign function interfaces (FFI) without polluting your Rust code with `unsafe` while improving readability.

Announcing Rust 1.96.1 | Rust Blog
Empowering everyone to build reliable and efficient software.

quick_cache - Rust
Lightweight, high performance concurrent cache. It allows very fast access to the cached items with little overhead compared to a plain concurrent hash table. No allocations are ever performed unless the cache internal state table needs growing (which will eventually stabilize).
What is maintenance, anyway? | Inside Rust Blog
Want to follow along with Rust development? Curious how you might get involved? Take a look!

Why scientists are turning to Rust
Despite having a steep learning curve, the programming language offers speed and safety.

Rust's Golden Rule
I find myself thinking about a particular design principle of Rust today. I’m not sure I’ve ever seen it named specifically before, but it gets referred to from…

Is It Time to Rewrite the Operating System in Rust?
Bryan Cantrill explores Rust, explains why it has captured the imagination of so many systems software engineers, and outlines where it might best fit in the deep stack of operating system software.
