







Scheme+GPUI scriptable native rust UI framework with hot-reloading
Leveraging Rust and the GPU to render user interfaces at 120 FPS
From the Zed Blog: A deep-dive into the graphical underpinnings of GPUI, the hardware-accelerated framework that powers Zed's user interface.

Tonic makes gRPC in Rust stupidly simple
Announcing Rust 1.96.1 | Rust Blog
Empowering everyone to build reliable and efficient software.

Ratatui
Ratatui: Cook up delicious terminal user interfaces in Rust - the fast and lightweight TUI library trusted by developers

Rust SIMD on the GPU
GPU code can now use Rust's portable SIMD. We share the implementation approach and what this unlocks for GPU programming.
rust-lang/rust is adopting an LLM policy | Inside Rust Blog
Want to follow along with Rust development? Curious how you might get involved? Take a look!


How Our Rust-to-Zig Rewrite is Going
For the past year and a half, the team building Roc's compiler has been rewriting our 300,000 lines of Rust code into Zig, for reasons I'll recap below. We recently passed an exciting milestone: feature parity with the original compiler!
Ditto - Introducing Safer FFI
Introducing safer_ffi, a Rust framework that allows you to write foreign function interfaces (FFI) without polluting your Rust code with `unsafe` while improving readability.

Rebuilding Prime Video UI with Rust and WebAssembly
Alexandru Ene features details of a new UI SDK in Rust for Prime Video that targets living room devices.

Zero-copy Protobuf and ConnectRPC for Rust
As part of my work at Anthropic, I open sourced two Rust crates that fill a gap in the RPC ecosystem: buffa, a pure-Rust Protocol Buffers…
Spirallex/rust-pds
Single-binary AT Protocol PDS in Rust (macOS) + device-portable stelyph-core that runs on-device in iOS. Self-hosted Bluesky federation.
xymostech/XymosTeX
A re-implementation of TeX in Rust to help me understand how it works and to eventually provide a debugging interface