







Scheme+GPUI scriptable native rust UI framework with hot-reloading
Rust(lang) in Unity3D
How to use Unity’s Native Plugin interface to call fast, safe code in Rust

Leveraging Rust and the GPU to render user interfaces at 120 FPS
From the Zed Blog: A deep-dive into the graphical underpinnings of GPUI, the hardware-accelerated framework that powers Zed's user interface.

Tonic makes gRPC in Rust stupidly simple
emilk/egui
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Announcing Rust 1.12.1 | Rust Blog
Empowering everyone to build reliable and efficient software.

Announcing Rust 1.96.1 | Rust Blog
Empowering everyone to build reliable and efficient software.

Ratatui
Ratatui: Cook up delicious terminal user interfaces in Rust - the fast and lightweight TUI library trusted by developers

One year of Rust | Rust Blog
Empowering everyone to build reliable and efficient software.

Rust SIMD on the GPU
GPU code can now use Rust's portable SIMD. We share the implementation approach and what this unlocks for GPU programming.
rust-lang/rust is adopting an LLM policy | Inside Rust Blog
Want to follow along with Rust development? Curious how you might get involved? Take a look!


How Our Rust-to-Zig Rewrite is Going
For the past year and a half, the team building Roc's compiler has been rewriting our 300,000 lines of Rust code into Zig, for reasons I'll recap below. We recently passed an exciting milestone: feature parity with the original compiler!
Ditto - Introducing Safer FFI
Introducing safer_ffi, a Rust framework that allows you to write foreign function interfaces (FFI) without polluting your Rust code with `unsafe` while improving readability.
