







There's nothing like laughing until your stomach hurts while playing a game with your friends and family — especially when it's a game where you make the rules.
Game design is simple, actually
So, let’s just walk through the whole thing, end to end. Here’s a twelve-step program for understanding game design. One: Fun There are a lot of things people call “fun.” But most of them are not u…

Achieving playfulness in strategy game design
On a recent podcast episode, Brett “BrickroadDX” Lowey and I discussed the property of “playfulness” in strategy game design, and a lot of conversation over on my stream and…

What I've Learnt After Making My First Hobby Game
A lot of people (myself included) get into software development because of computer games — as a kid, I was amazed at computer games and always curious about how it was made. However, after finally getting into the industry, most people (myself included) end up not doing game development.
the Enshittification of Cozy Games
Play is doing its work even if we’re not keeping score | Aeon Essays
We are most human when we play freely, imaginatively, pointlessly. Gamification risks atrophying that most precious capacity

The cult of the cookie clicker: When is a game not a game?
There's a growing obsession online with cookies, imaginary chocolate chip cookies.

Ban the ban: essential game design advice (with examples)
If you’ve read the rules to more than 3 board games, you’ve probably read a rule phrased like so: “You may not [take some action]”. Why do such rules exist? The most common …

Home · Kenney
By joining our club you'll support the creation of game assets but also get early access to new creations, goodies, entry to the club channel and more!

Designing Games With Esports In Mind - Hotspawn
With the rapid growth of esports, more and more designers are setting out to develop a game with the hopes of it becoming the next big competative game.

GameSpot's SIMply Divine: The Story of Maxis Software
GameSpot action adventure driving puzzle role-playing simulation sports strategy hardware

The NOexistenceN of you AND me
Use "game" as a medium to showcase the world of "you/girl". Explore the truth of "you/girl/world" through the form of a "visual novel".

“We Own You” – Confessions of an Anonymous Free to Play Producer – TouchArcade
When it comes to discussions surrounding free to play, people often focus on monetization tactics based on their experiences as a player. Folks commonly get upset based on the disruption of the historical precedent that games should have a price tag, that you pay, then get the game.
What do we mean when we call a game 'immersive'?
Some games seem to grab us by the brain and won’t let go. But it could be that we’re doing a lot of the work ourselves...


17. A Value for n-Person Games
17. A Value for n-Person Games was published in Contributions to the Theory of Games, Volume II on page 307.