







Game and interaction designer Ryan Mather offers tips on how to get organized and decide what to spend your time on.
How to balance full-time work with creative projects – The Creative Independent
A guide to finding the right day job, protecting your time, and building creative habits by Jeffrey Silverstein. Illustrated by Sunny Eckerle.
How Priorities Make Things Happen
Editor: Project manager and writer Scott Berkun knows how to get things done when you've got a team of people, a to-do list, and a deadline. Today h
Muse: Designing a studio for ideas
Physical workspaces inspire a fast, fluid digital tool for creative thinking.
Designing Imaginative Environments by Nathan Fowkes
Join industry veteran Nathan Fowkes on a deep dive into the hows and whys of designing environments for entertainment. From creating mood with color and light, to exploring different biomes and weather, to crafting architecture and props, he will teach you how to design amazing environments that make your work stand out from the crowd.

The UX of video game tutorials
What decisions a designer will run into while designing learning experiences.

Implementing an Idea-Management System — LessWrong
This post is for you if: • 1. Projects that excite you are growing to be a burden on your to-do list 2. You have a nagging sense that you’re not ma…

Combinatorial Creativity
Combinatorial creativity recombines existing ideas to spark novel, valuable innovations in cognition, AI, and design.

Revisiting creative behaviour as an epistemic process: lessons from 12 computational artists and designers | Proceedings of the 35th Australian Computer-Human Interaction Conference
As part of the Digital Library's transition to Open Access, new features for researchers are available in the Premium Edition. Click here to learn more.

Creative Computing Institute
Working at the intersection of creativity and computational technologies.

Open Source Goal Setting — Open Tech Strategies | Blog
Treat this list as a menu, not a buffet. Pick three items and make them your high priority targets. Focus on effects that connect best to your strategy, and, ultimately, to your organization's mission. You need to know where you want to go before you can chart a course to get there. We've broken the goals into three categories, but you can mix and match across or within categories as you please.
Planning - The Core Reason Why Gameplay Feels Good
In this post I dig into planning, and how it is a fundamental part of what makes a game engaging. Planning affects many aspects of what is s...

Design Thinking by IDEO: Human-Centered Innovation
Learn how IDEO uses design thinking to help teams solve complex problems through human-centered innovation, creativity, collaboration, and impact.


The Myth of the Instant Cake Mix
How to think about creative tooling in the new world of generative AI

Thinking with Sand: A Talk Series Exploring New Software Tools for Creative Exploration and Augmented Thinking At the MIT Media Lab