







A game about conquering planar worlds
Planar Pioneers (Video Game) - TV Tropes
Planar Pioneers is a Construction and Management/Idle Game hybrid by The Paper Pilot made in Profectus and released in 2023. At first, you use a mine …
» The Game of Everything, Part 1: Making Civilization The Digital Antiquarian
If my gravestone says, “Sid Meier, developed Civilization,” I’m happy with that. It’s a game I’m happy to be known for.
Game
Come inhabit an exotic world and chisel through a layer cake of thousand-year-old civilizations.
Planning - The Core Reason Why Gameplay Feels Good
In this post I dig into planning, and how it is a fundamental part of what makes a game engaging. Planning affects many aspects of what is s...

» Mr Roberts Goes to Hollywood, Part 1: A Digital Anvil The Digital Antiquarian
What I’d really like to do is a game where you could travel from planet to planet — and there would be hundreds of planets — with full 3D action. You could go down and explore each planet in detail and interact with all sorts of live-action characters. Plus you could retool your ship with lots of different guns and engines.
Run An Empire
The multiplayer game for runners. Compete with others to capture territory in the real world.
The hidden ‘rules of the game’ that dictate how we navigate the world | Psyche Videos
How free are we really, if human behaviour embodies the complex, intertwined webs of society and history?

Collections: Teaching Paradox, Imperator, Part IIa: Pops and Chains
This is the first half of the second part of our three part (I, IIa, IIb, IIIa, IIIb) look at Paradox Interactive’s Hellenistic-era grand strategy game Imperator: Rome. I had hoped to do this…

Planning with Agents: Divided Worlds, Boundary Objects, and Thicker Interfaces
Why we need richer, thicker interfaces and better boundary objects for collaborative planning with agents

Planning with Agents: Divided Worlds, Boundary Objects, and Thicker Interfaces
Why we need richer, thicker interfaces and better boundary objects for collaborative planning with agents

How Nintendo Solved Zelda's Open World Problem
WorldClaw: Agentic 3D Open-World Generation at Scale
From one open-ended prompt to an explicit, explorable, and editable 3D world.

Build, gather, brawl, repeat: The history of real-time strategy games
As we wait on a new Age of Empires this fall, let's revisit the RTS genre's highs and lows.

Planar Pioneers | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology
» Master of Orion The Digital Antiquarian
Given the shadow which the original Master of Orion still casts over the gaming landscape of today, one might be forgiven for assuming, as many younger gamers doubtless do, that it was the very first conquer-the-galaxy grand-strategy game ever made. The reality, however, is quite different. For all that its position of influence is hardly misbegotten for other very good reasons, it was already the heir to a long tradition of such games at the time of its release in 1993. In fact, the tradition dates back to well before computer games as we know them today even existed.

3 tactics for leading a team through uncertainty

Strategy Is a Loop, Not a Plan | Ragan McGill

Emergent Strategy