







The Society Pages (TSP) is an open-access social science project headquartered in the Department of Sociology at the University of Minnesota
Thoughts on Cyberpositionality: The Construction of Digital Communities in Digital Spaces, Damien Patrick Williams
I found Rebecca Monteleone, Martin Perez Comisso, and Elma Hajric’s “Cyberpositionality: Sociotechnical Location in the Digital Age” (2024) to be an extremely timely and important article which can…

After Cybernetics: Treatise for Future Urbanisms — Against Catastrophe
Since 2014, Zaha Hadid Virtual Reality Group, part of Hadid Partners Architecture Firm, has had a focus on cybernetic architecture. This architecture involves what they label the ‘metaverse’. The metaverse integrates physical with digital worlds seamlessly. In industry parlance it is a world populated by what are euphemistically titled ‘cyber-physical’ assets.

The Digital Life Collective
The Digital Life Collective is an enabler. If you think we should be doing something we're not currently doing, we're here to help you and your project make the change you want to see in the world.
Advancing Women & Technology: Empowering Futures Through Digital Skills: 2025: News and Resources: About Us: Center of Excellence for Women & Technology: Indiana University Bloomington
In today’s fast-paced digital world, technology isn’t just a career path-it’s a compelling tool for empowerment.

Anthropomorphism Is Breaking Our Ability to Judge AI
Tech Policy Press fellow James Ball asks, how should we interact with a technology designed to ‘speak’ with us on what appear to be human terms?

Appropriating Technology | Public Sphere Project — Liberating Voices Pattern Language
Dematerialization, Participatory Design, Techno-Criticism, Intermediate Technologies, Users' IT Quality Network, Wholesome Design for Wicked Problems, Labor Visions, Community Inquiry, Tactical Media
Digital Spaces Directory | New_ Public
As the social media landscape changes and a new wave of digital spaces emerges, this Directory is meant to be a resource for our field — a jumping-off-point for further exploration and research for anyone who’s interested in studying, building, stewarding, or simply using digital social platforms. We hope this will inspire creative exploration, spark new collaborations, and highlight important progress.

Art or tool?
The Internet spaces I tend to inhabit have more polarisation than at many other recent times, and little explication of the worldviews that lead to different premises for discussion, that in turn...

Urp: a luminous-tangible workbench for urban planning and design
In recent years, virtual reality technology has gradually attracted widespread attention from the society, because virtual reality technology could produce many scenes that humans cannot experience personally, such as diving into the deep sea or into ...

Interface Realisms: The Interface as Aesthetic Form
Until now, digital arts have largely been understood to belong in traditional genres or forms of art: we are said to have electronic literature, net.art, or electronic, techno music. Sometimes interesting discussions have arisen concerning the very ontology of digital art, and questions such as whether net.art should be seen within the tradition of the visual arts or as a form of literature connecting it to the different traditions and questions regulating these arts.[1] While it is not my intent to disconnect digital art from traditional art, or to argue for the irrelevance of the traditional forms of art, I will in the following establish the interface as an aesthetic and critical framework for digital art.
Search results | Cambridge Network
TTP exists to innovate. We create, test and develop new technologies and products, that change industries for the better. We challenge and are challenged. Every day. We're the scientists, engineers and designers re-inventing the way millions of people live and work.
How Liminalism Became the Defining Aesthetic of Our Time
This crowd-curated digital movement is one of the most pertinent and explicit reactions to our particular slice of dystopian late capitalism.

Technoableism
Technoableism is a belief in the power of technology that considers the elimination of disability a good thing, something we should strive for. It’s a classic form of ableism—bias against disabled people, bias in favor of nondisabled ways of life. Technoableism is the use of technologies to reassert those biases, often under the guise of empowerment.

Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
‘There’s a Value in What We Produce Because We Feel – and an AI Chatbot Can’t Feel’
Byline Times' Editor in Chief meets Kate Devlin, Professor of AI and Society at King’s College London, to explore how relationships with AI companions aren’t particularly new, why she believes the under-16s social media ban is flawed, and why human creativity can't be matched
