







Thinky Games presents a definitive guide to metroidbrania games: What they are, how different games explore the idea in their own way, and a list of our favorites.
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
GameSpot's SIMply Divine: The Story of Maxis Software
GameSpot action adventure driving puzzle role-playing simulation sports strategy hardware
Saving Incremental Games | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology
Choose-Your-Own-Adventure 𝐴𝐼 𝐷𝑢𝑛𝑔𝑒𝑜𝑛 Games
Neural networks like GPT-3 power text adventure games where you can do anything; but they are too expensive. I propose that if we turn them into Choose Your Own Adventure hypertext games, they become feasible and enable new gameplay.

Recognizing Vibe Coded Games | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology
Simplifying Board Games
A few years ago I wrote about how I'd been playing a simplified version of Carcassonne with Lily. We stopped for a while, but recently we've played simplified versions of Ticket to Ride, Race for the Galaxy, Guillotine, and Settlers of Catan. My general approach here is to find a core piece of the game that will be fun on its own, and then add to it as Lily wants more complexity. While the parti

gamesgamesgamesgamesgames/lexicon
An open data standard for describing video games and their data on ATProto.
Scientists Are Discovering Long-Lost Rules for Ancient Board Games
You can play reconstructions of ancient board games thanks to these scientists and their algorithms.

Mega Viral Games
Discover amazing games from across the internet. Like games to get personalized recommendations.
Game Theory | Open Yale Courses
This course is an introduction to game theory and strategic thinking. Ideas such as dominance, backward induction, Nash equilibrium, evolutionary stability, commitment, credibility, asymmetric information, adverse selection, and signaling are discussed and applied to games played in class and to examples drawn from economics, politics, the movies, and elsewhere.
“The Door Problem”
Game design is one of those nebulous terms to people outside the game industry that’s about as clear as the “astrophysicist” job title is to me. It’s also my job, so I find myself explaining what game design means to a lot of people from different backgrounds, some of whom don’t know anything about games.
The cult of the cookie clicker: When is a game not a game?
There's a growing obsession online with cookies, imaginary chocolate chip cookies.

We need more video games that are social platforms first, games second | TechCrunch
During these long, mundane physically-distant days, stretching on into an uncertain future like an ever-lengthening beigeish corridor, it's impossible not
