







A structured, time-boxed process for rapidly exploring problems, generating ideas, and validating solutions with real users.
7 Proven Techniques for Splitting User Stories (with Real Examples) - Next Generation Analysts
The ability to effectively split user stories can make or break your agile implementation. When faced with a massive user story that spans multiple sprints, teams often struggle to deliver incremental value and maintain momentum. The good news? There are proven techniques to break down even the most complex requirements into manageable, valuable chunks of

Inside Design Tokens: Modeling & Communication
Design system architecture with focus on design tokens, that form the vocabulary of your visual design language, helping to streamline the communication amongst stakeholders. Modeling the system with boundaries to ensure clear purpose and predictability for design tokens and stability guarantees wit
An introduction to radical participatory design: decolonising participatory design processes
Outside of community-led design projects, most participatory design processes initiated by a company or organisation maintain or even strengthen power imbalances between the design organisation and the community on whose purported behalf they are designing, further increasing the absencing experience. Radical participatory design (RPD) is a radically relational answer to the coloniality inherent in participatory design where the community members’ disappointment is greater due to the greater expectations and presencing potential of a ‘participatory design’ process. We introduce the term RPD to show how research and design processes can be truly participatory to the root or core. Instead of treating participatory design as a method, a way of conducting a method, or a methodology, we introduce RPD as a meta-methodology, a way of doing any methodology. We explicitly describe what participation means and compare and contrast design processes based on the amount of participation, creating a typology of participation. We introduce ‘designer as community member’, ‘community member as designer,’ and ‘community member as facilitator’ models and provide characteristics for the meta-methodology of RPD.

An introduction to radical participatory design: decolonising participatory design processes
Outside of community-led design projects, most participatory design processes initiated by a company or organisation maintain or even strengthen power imbalances between the design organisation and the community on whose purported behalf they are designing, further increasing the absencing experience. Radical participatory design (RPD) is a radically relational answer to the coloniality inherent in participatory design where the community members’ disappointment is greater due to the greater expectations and presencing potential of a ‘participatory design’ process. We introduce the term RPD to show how research and design processes can be truly participatory to the root or core. Instead of treating participatory design as a method, a way of conducting a method, or a methodology, we introduce RPD as a meta-methodology, a way of doing any methodology. We explicitly describe what participation means and compare and contrast design processes based on the amount of participation, creating a typology of participation. We introduce ‘designer as community member’, ‘community member as designer,’ and ‘community member as facilitator’ models and provide characteristics for the meta-methodology of RPD.

Design System | TanStack
The TanStack Design System — living design tokens and components.

Design Thinking by IDEO: Human-Centered Innovation
Learn how IDEO uses design thinking to help teams solve complex problems through human-centered innovation, creativity, collaboration, and impact.

Bloom’s Taxonomy – Agile Learning
How To Validate Product Ideas Before (And After) Building Them
People spend too much time writing software relative to speaking to potential customers, prior to launching and after it. Reversing that is a win.
High-Tech Anthropology® Process Tour
Come learn about the benefits of observing end users, creating and mapping personas, and assessing iterative designs. Additionally, see the other tools we use and visuals we create to capture and distill information that will help us mitigate the risk of a failed end product. These steps build the foundation for user-friendly designs tailored to target persona(s) – for products that are actually adopted (and even enJOYed!) rather than tossed to the side or treated like paperweights.


SPIDR: Five Simple but Powerful Ways to Split User Stories - Mountain Goat Software
Online and in-person training to help you succeed with agile

Built by Designers: No Explanation Needed
Designers now turn ideas into working products. Explore a curated collection of apps, tools, websites, and experiments designed, built, and shipped by designers.
A Design Science Research Methodology for Expert Systems Development
The knowledge of design science research (DSR) can have applications for improving expert systems (ES) development research. Although significant progress of utilising DSR has been observed in particular information systems design – such as decision support systems (DSS) studies – only rare attempts can be found in the ES design literature. Therefore, the aim of this study is to investigate the use of DSR for ES design. First, we explore the ES development literature to reveal the presence of DSR as a research methodology. For this, we select relevant literature criteria and apply a qualitative content analysis in order to generate themes inductively to match the DSR components. Second, utilising the findings of the comparison, we determine a new DSR approach for designing a specific ES that is guided by another result – the findings of a content analysis of examination scripts in Mathematics. The specific ES artefact for a case demonstration is designed for addressing the requirement of a ‘wicked’ problem in that the key purpose is to assist human assessors when evaluating multi-step question (MSQ) solutions. It is anticipated that the proposed design knowledge, in terms of both problem class and functions of ES artefacts, will help ES designers and researchers to address similar issues for designing information system solutions.
Logial Thinking Process (LTP) / Issue Tree App and Exploration - Issue Trees & Logical Thinking Process
Collaboration of Rufus Pollock with David Joseph to build tooling for structured thinking — specifically a Logical Thinking Process (LTP) / Issue Tree app. Both David and Rufus share a long-standing desire to improve public discourse and improve collaboration: aligning efforts to goals, making claims or hypotheses and their logical structure clearer (claim-trees), allowing debate to accumulate, mapping evidence clearly to specific sub-claims.
Lotus Blossom
Focus the power of brainstorming using a structured, visual representation of ideas—pushing you to fill out every box with new ideas.. Time: 60+minutes Group Size: 2+ people Level: Beginner
What we built at the MIRA Kickoff
Four days in Ireland. Three user stories. Six working prototypes, a tested schema, and the demos to show for it.
