







Tokio is a runtime for writing reliable asynchronous applications with Rust. It provides async I/O, networking, scheduling, timers, and more.
rumqttc - Rust
A pure rust MQTT client which strives to be robust, efficient and easy to use. This library is backed by an async (tokio) eventloop which handles all the robustness and and efficiency parts of MQTT but naturally fits into both sync and async worlds as we’ll see
emilk/egui
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Writing a Web-based Editor from Scratch
At some point a while back I decided that I was going to write the front end of Weaver in Rust. I'd looked through the various 'fullstack' web application frameworks kicking around, and while they still had a ways to go, they seemed complete enough. Plus I wanted to write a semi-custom Markdown parser and renderer, to support features I wanted to exist in Weaver, like atproto record embeds, dual-column mode, and resizable images, and since I also wanted it to be fast, that meant that at least a portion of the front-end codebase would be in Rust, and Javascript-Rust FFI wasn't something I had dealt with a lot yet.
Dioxus - Fullstack crossplatform app framework for Rust
Dioxus | A fullstack crossplatform app framework for Rust. Supports Web, Desktop, SSR, Liveview, and Mobile.
An early look at tailscale-rs, a tsnet library in Rust
We've launched an experimental Rust library for Tailscale via tsnet. Help test tailscale-rs and shape it with your feedback.
One year of Rust | Rust Blog
Empowering everyone to build reliable and efficient software.

Announcing Rust 1.12.1 | Rust Blog
Empowering everyone to build reliable and efficient software.

Rust for Java developers
Introduction to the Rust programming language for java developers, (complete with code sampes) with a focus on shared concepts.

Announcing Rust 1.96.1 | Rust Blog
Empowering everyone to build reliable and efficient software.

Async: What is blocking? – Alice Ryhl
The async/await feature in Rust is implemented using a mechanism known as cooperative scheduling, and this has some important consequences for people who write asynchronous Rust code.
RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam` :: Rustacean Station
Come journey with us into the weird, wonderful, and wily world of Rust.
Rust - The WebAssembly Component Model
Rust has first-class support for WebAssembly core and WebAssembly components via the available targets in the toolchain: