







While some have traced Wordle to Lingo, a game show that started in 1987, they’ve missed an earlier implementation: WORD was published in 101 Computer Games by Digital Equipment Corp. in 1973 and l…
Wordle - A daily word game
Guess the hidden word in 6 tries. A new puzzle is available each day.

The Beauty of Finished Software
Let me introduce you to WordStar 4.0, a popular word processor from the early 80s.

A lexicon for game activity sharing
I think that discussion landed on atmosphere.games, no? I think it’d be cool to get this lexicon out there soon.

Introducing The Pentaract: A Comprehensive Set of Video Game Lexicons for ATProto
Some of you already know that I’ve been working on-and-off on a lexicon for video games. I figured it would be a good idea to put the lexicon up for further discussion, and to make sure I’m headed down the right path with things. But why? Last year, the video games industry experienced a significant upheaval when radical groups leveraged moral panic to pressure payment processors, which in turn pressured games platforms to remove NSFW applications. This resulted in a lot of underrepresented dev...

AT Mot: I rebuilt Wordle on the AT Protocol
Introducing AT Mot, a small ATProto experiment, and a daily word game. Give it a try!

The Rise and Fall of the Lone Game Developer – Holy Ghost Stories
In the early 80s, all it took to make a game was a computer, some graph paper, and a lot of determination.
» How Jordan Mechner Made a Different Sort of Interactive Movie (or, The Virtues of Restraint) The Digital Antiquarian
One can learn much about the state of computer gaming in any given period by looking to the metaphors its practitioners are embracing. In the early 1980s, when interfaces were entirely textual and graphics crude or nonexistent, text adventures like those of Infocom were heralded as the vanguard of a new interactive literature destined to augment or entirely supersede non-interactive books. That idea peaked with the mid-decade bookware boom, when just about every entertainment-software publisher (and a few traditional book publishers) were rushing to sign established authors and books to interactive projects. It then proceeded to collapse just as quickly under the weight of its own self-importance when the games proved less compelling and the public less interested than anticipated.
OUTLIER · Daily Global Word Game Scored on Rarity
The daily global word game where rare words win. Same grid worldwide. Can you find what everyone else misses?
Four Corners · Game 101
Play Four Corners — Game 101 (Oct 12, 2026). Sort twelve words into four categories around the board — four corner words belong to two at once.

gamesgamesgamesgamesgames/lexicon
An open data standard for describing video games and their data on ATProto.
Smush
A daily word game. Each letter gets 5 uses. Except the gold one, which is always required.

The rise of Whatever
This was originally titled “I miss when computers were fun”. But in the course of writing it, I discovered that there is a reason computers became less fun, a dark thread woven through a number of events in recent history. Let me back up a bit.

Four Corners · Game 99
Play Four Corners — Game 99 (Oct 10, 2026). Sort twelve words into four categories around the board — four corner words belong to two at once.

The APL Programming Language Source Code
Thousands of programming languages were invented in the first 50 years of the age of computing. Many of them were similar, and many followed a traditional, evolutionary path from their predecessors. What eventually became APL was first a mathematical notation, not as a computer programming language.

For fans of Talkie-1930 and all the methodological questions raised by historical models, here's a new entrant into the field, TypewriterLM, trained up to 1913. Corpus, instruction-tuning datasets, and event dataset are released. arxiv.org/abs/2606.02991
Pretraining Language Models on Historical Text
arxiv.org