







Something is crawling out of the dark forest.
OpenMinis/AwesomeMinis
😎 A curated collection of real-world Minis use cases, workflows, and creative scenarios — contributed by the community
Scaling trust on the web
The Task Force for a Trustworthy Future Web's report on gaps and opportunities for how the next generation of online spaces will be built.

Kittens Game - a Dark Souls of incremental gaming
The Evolution of Trust
an interactive guide to the game theory of why & how we trust each other
Erlend Sogge Heggen (@erlend.sh)
1. solitude: single-player game loop 2. bottomlessness: infinite scroll 3. speed: instant delivery/gratification 4. teasing: generally satisfactory, never perfect; “maybe the next one is exactly what I want” ↘️ quoting NPR (@npr.org): Taken together, these four features can create a trancelike state that can keep us stuck on social media apps or video games for hours. Children are particularly vulnerable. n.pr/4mH6i6s
A Lament For The LAN Party
Before broadband and the connected world of information, we found different ways to mix our social life and our games. …

Weave
Weave is accelerating the interoperability of the internet's missing trust layer. True community portability. Trust that travels.
Weave
Weave is accelerating the interoperability of the internet's missing trust layer. True community portability. Trust that travels.
Between Principle and Pragmatism: Reflections on Prototyping Computational Media with Webstrates
Computational media describes a vision of software, which, in contrast to application-centric software, is (1) malleable, so users can modify existing functionality, (2) computable, so users can run custom code, (3) distributable, so users can open documents across different devices, and (4) shareable, so users can easily share and collaborate on documents. Over the last ten years, the Webstrates and Codestrates projects aimed at realizing this vision of computational media. Webstrates is a server application that synchronizes the DOM of websites. Codestrates builds on top of Webstrates and adds an authoring environment, which blurs the use and development of applications. Grounded in a chronology of the development of Webstrates and Codestrates, we present eight tensions that we needed to balance during their development. We use these tensions as an analytical lens in three case studies and a game challenge in which participants created games using Codestrates. We discuss the results of the game challenge based on these tensions and present key takeaways for six of them. Finally, we present six lessons learned from our endeavor to realize the vision of computational media, demonstrating the balancing act of weighing the vision against the pragmatics of implementing a working system.

Game Design Perspective: Stardew Valley — Pixelated Playgrounds
Recently, Juliana has gotten into Stardew Valley. Hard. Since I’m a huge fan myself, I'm doing a Game Design Perspective on the game to celebrate. I'll be looking at the game mechanics and how the interlocking layers make the game tick. In Stardew Valley, you play as a disillusioned city slicker wh

The inequities of our remote gathering tools
As we’ve been transitioning our in-person communities to virtual ones, our modes of interaction are now firmly established in tiny…

Willow - Protocols for an uncertain future (FOSDEM'26)
Centralised systems were designed with the best of intentions, but were turned against us anyway. And peer-to-peer systems will be exactly the same. How do we make the next generation of protocols ...
Dark Forest OS
A private internet for creative groups — groupcore infrastructure to cooperate, create, and coordinate
Composable Trust, Part 3: 1 Community, 3 Sovereigns, No Landlords - Eclectic Corvine Muses
An architectural model to yield members, Rosters, and Venues sovereignty over their own domains, and none over each other’s.
Composable Trust, Part 3: 1 Community, 3 Sovereigns, No Landlords - Eclectic Corvine Muses
An architectural model to yield members, Rosters, and Venues sovereignty over their own domains, and none over each other’s.
Delta | A Multiplayer Environment for Coding with Agents
Build and review software with teammates and agents in shared threads, with every conversation and code change kept in context.
