







Planar Pioneers is a Construction and Management/Idle Game hybrid by The Paper Pilot made in Profectus and released in 2023. At first, you use a mine …
Planar Pioneers | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology
The Game Dev Tree (Video Game) - TV Tropes
The Game Dev Tree is an Idle Game made in The Modding Tree by The Paper Pilot and released in 2020. In it, you are making your own game, releasing updates …


Game Dev Tree | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology
Advent Incremental (Video Game) - TV Tropes
Advent Incremental is an Idle Game by The Paper Pilot released throughout December 2022. With Christmas 25 days away and Santa forgetting to prepare, you're …

Saving Incremental Games | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology
Palantir posted a manifesto that reads like the ramblings of a comic book villain
Palantir shared 22 points excerpted from CEO Alex Karp and Nicholas W. Zamiska's 2025 book, The Technological Republic, and they're troubling.
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Plans & Pricing | Claude by Anthropic
Choose the Claude plan that fits how you solve problems. Free, Pro, Max, Team, and Enterprise tiers, plus API pricing for developers.

Folk Tech Showcase! - April 2026 - Project Show & Tell · Luma
Folk Tech is a movement among people who want to develop apps for their community without depending on big tech companies and a community of developers making…
Wanix: The Spirit of Plan 9 in Wasm
Video Game Monetization | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology
Plan 9: Setting up 9front on a Raspberry Pi
Programming, Tech, and occasional rant space by Lucas Vieira
» Ultima IX The Digital Antiquarian
Years ago, [Origin Systems] released Strike Commander, a high-concept flight sim that, while very entertaining from a purely theoretical point of view, was so resource-demanding that no one in the country actually owned a machine that could play it. Later, in Ultima VIII, the company decided to try to increase their sales numbers by adding action sequences straight out of a platform game to their ultra-deep RPG. The results managed to piss just about everyone off. With Ultima IX: Ascension, the company has made both mistakes again, but this time on a scale that is likely to make everyone finally forget about the company’s past mistakes and concentrate their efforts on making fun of this one.
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