







by Nick Babich
Free Workshop: Storyboarding for Animators
Cartoonist Mike Kunkel helps you build your storytelling knowledge and inspiration using an animator’s point of view.

Storybook: Frontend workshop for UI development
Storybook is a frontend workshop for building UI components and pages in isolation. Thousands of teams use it for UI development, testing, and documentation. It's open source and free.

4-Layers, A Narrative Design Approach
Introduction This blog post will be about a new way to approach narrative design in games - the 4 Layers Approach. It is based on a GDC ...

Integrating Narrative into Game Design: A Portal Post-Mortem
Design Tools: Guided Miro Walkthroughs
UI Stories (Assets Showcase Generator)
UI Stories Plugin is a showcase generator that streamlines the design process by organizing and documenting assets. How It Works: – Flexible Selection: Begin by selecting any component, component set, component instance, or design element like frames or shapes. The plugin automatically identifi...
WRKSHP.tools | Storytelling Canvas
Create better stories and presentations in under 45 minutes using the Storytelling Canvas
Scroll-Enhanced Experiences | Carmen Ansio | CSS Day 2024
Lunagraph: Design canvas that writes code, powered by Claude Code
Design and create UI using real HTML, CSS and React code. Stay consistent with zero handoff.

The Brand Story Canvas — Strategic Tool for Storytelling
Craft powerful brand stories with our Brand Story Canvas. Trusted by HEC Paris, EPFL & ESSEC, it guides you through 7 steps to an engaging, authentic narrative.

Designing Imaginative Environments by Nathan Fowkes
Join industry veteran Nathan Fowkes on a deep dive into the hows and whys of designing environments for entertainment. From creating mood with color and light, to exploring different biomes and weather, to crafting architecture and props, he will teach you how to design amazing environments that make your work stand out from the crowd.

tldraw's Steve Ruiz: The Infinite Canvas & the Death of Traditional Design
Tynan Purdy
A design thinker and builder bringing rigor and craft to strategy and products.

Manuscript — an imagined editor for research writing
A walk through an imagined product for academic writing, mocked up by Claude Design.
Playbooks — Renaissance Philanthropy – A brighter future for all through science, technology, and innovation
Christopher Alexander’s A Pattern Language defines 253 methods for constructing beautiful and practical designs at every scale, from cities to rooms.


The hardest working font in Manhattan

The Title Cards in Blade Runner Are Fucking Amazing
Goudy Oldstyle in use

Steve Simkins

A corner of the web for builders.

The 1960s Art School Experiment That Redefined Creativity