







A slightly unerving game on technological violence induced by pseudosimplicity and increasingly awful UI.
Can a video game company tame toxic behaviour?
Scientists are helping to stop antisocial behaviour in the world's most popular online game. The next stop could be a kinder Internet.

We need more video games that are social platforms first, games second | TechCrunch
During these long, mundane physically-distant days, stretching on into an uncertain future like an ever-lengthening beigeish corridor, it's impossible not

Frontiers | Cyber-mobbing, technology-facilitated abuse and online violence
This article collection will explore the pressing issues of cyber-mobbing, technology-facilitated abuse and online violence, including online abuse, stalking...

Thoughts on Cyberpositionality: The Construction of Digital Communities in Digital Spaces, Damien Patrick Williams
I found Rebecca Monteleone, Martin Perez Comisso, and Elma Hajric’s “Cyberpositionality: Sociotechnical Location in the Digital Age” (2024) to be an extremely timely and important article which can…

Erlend Sogge Heggen (@erlend.sh)
1. solitude: single-player game loop 2. bottomlessness: infinite scroll 3. speed: instant delivery/gratification 4. teasing: generally satisfactory, never perfect; “maybe the next one is exactly what I want” ↘️ quoting NPR (@npr.org): Taken together, these four features can create a trancelike state that can keep us stuck on social media apps or video games for hours. Children are particularly vulnerable. n.pr/4mH6i6s
Technopoly: The Surrender of Culture to Technology
A witty, often terrifying that chronicles our transform…

Build, gather, brawl, repeat: The history of real-time strategy games
As we wait on a new Age of Empires this fall, let's revisit the RTS genre's highs and lows.

Historical pragmatism and the internet
This article argues that the literature describing the internet revolution in the 1990s was characterized by the rhetoric of the technological sublime. This rhetoric suffered from three fatal flaws: (1) it was not sufficiently grounded in the historical development of technology; (2) it viewed the internet in isolation, failing to consider the wider technological context; and (3) it failed to examine the internet in view of the social, economic, religious and political circumstances of its users. Several examples from history are cited, demonstrating that changes in various systems for the production, dissemination and preservation of cultural information both border and deborder the world. The article suggests that if internet researchers take a pragmatic, historically grounded approach, they will discover that the introduction of internet technology can be seen to have similar consequences. While the technology overcomes many boundaries (of space and time, politics and economics), other social borders may be created at the same time. It is easier to see old boundaries coming down than to see new ones being erected. Rather than being swept by utopian or dystopian enthusiasms, the article insists that the really interesting discoveries are to be made in locating the subtle social shifts taking place, relatively unnoticed, as a consequence of technological change.

Cyberspace to Cyberplace
This post is a broad exploration, it doesn’t have a single central goal or thesis so I will be presenting quotes, resources, and various reflections on these to start circling around the topic from different angles.

Kill The Internet IRL in Austin TX
A night of philosophizing in the digital age of chaos and decay. Discussions with three online public philosophers on technology, privacy, and the state of our internet enmeshed civilization.The D...

5 top gaming investors explain how the pandemic is reshaping MMOs and social games | TechCrunch
Now that the COVID-19 pandemic has forced millions into isolation, video games are seeing a surge in usage as people seek entertainment and social

The Insidious World of Lolcows
Within the internet’s darkest ecosystems, provoking the mentally ill has become full-time entertainment.

Emergence: the connected lives of ants, brains, cities and software
In the tradition of Being Digital and The Tipping Point…

The Critical Legacy of Chinese Cybernetics
In Post-War America, cybernetics inspired countercultural visions of wild complexity. Its Chinese legacy, in contrast, is as an applied science of technocratic nation-building. As the world tilts towards new geopolitical priorities, it is this latter legacy that may prove more prophetic.

Digital Echoes and Unquiet Minds - Christopher Butler
There's a psychological burden of digital life even heavier than distraction.