







Permacomputing is a computing design philosophy which aims to improve resilience by using regenerative design in computer and network technology. It is inspired by permaculture.[1] Permacomputing approaches to computing often involve paying more attention to the life-cycle of hardware (including re-use and designing for older hardware),[1] using low-level languages such as FORTH that have greater operability with older hardware, and fostering a more mindful relationship with technology.[2]
permacomputing
Permacomputing is both a concept and a community of practice oriented around issues of resilience and regenerativity in computer and network technology inspired by permaculture. ପໄଓ☾☼✫ -☆:*´
Permacomputing as a practice for digital Graphic Design
This project explores the application of Permacomputing principles in graphic design. Permacomputing represents a concept and community dedicated to promoting a more sustainable use of computer and network technology. The design principles of permacomputing, their origins and significance serve as a practical theoretical framework.
Permacomputing | viznut
This is a collection of random thoughts regarding the application of permacultural ideas to the computer world.
Permacomputing | viznut
This is a collection of random thoughts regarding the application of permacultural ideas to the computer world.
Caring for the Chips: Repair and Reuse as Permacomputing – Michelle Kaczmarek
Permacomputing and the Dance of Repair Amid the Vestiges of Digital Obsolescence « Performing the Internet
Assuming this is an AI generated image for ELECTRONICS < > ECOLOGIES series
FF26 – This is not the tech I signed up for! – An approach to permacomputing - Darío Gutiérrez Mori
Permacomputing Update 2021 | viznut
It is now more than a year since I wrote my "early notes" about Permacomputing. At that time, I was not yet aware of anyone else having similar ideas, so I've now decided to write an update that connects my ideas with the existing discussions and activities. I also want to share some new ideas I have been pondering about. This text is about 33K characters / 4900 words long, so allocate your time accordingly.
Redefining our needs: Permacomputing and Vernacular computing
How to ensure an increasing focus on sustainability in computing?

Permacomputing Aesthetics: Potential and Limits of Constraints in Computational Art, Design and Culture · Ninth Computing within Limits 2023
Permacomputing is a nascent concept and a community of practice centred around design principles that embrace limits and constraints as a positive thing in computational culture, and on creativity with scarce computational resources. As a result, permacomputing aims to provide a countervoice to digital practices that promote maximisation, hyper-consumption and waste. It seeks to encourage practices as an applied critique of contemporary computer technology that privileges maximalist aesthetics where more pixels, more frame rate, more computation and more power equals more potential at any cost and without any consequences. We believe that such a critical practice can be relevant to artists, designers and cultural practitioners working with computer and network technology who are interested in engaging with environmental issues. This is particularly relevant given the tendency in art, design and cultural production to rely on tools and techniques designed to maximise productivity and mass consumption. In this paper, we argue for the potential of permacomputing as a rich framework for exploring creative design constraints building on a long history of applying constraints in art, design and cultural practices. Because of the need to reconfigure the modes of production and organisation within computational practices, this calls for a different understanding of aesthetics, one that goes beyond the formal evaluation of how things look, but addresses how aesthetics can also be systems of relations, sensing and making sense that are already present in the process of making. We will also discuss the challenges faced by permacomputing practitioners, such as the complicated link with retro-computing, post-digital culture and nostalgia, as well as the problem of constraints in relation to the aesthetisation of poverty, and more generally what it means to work with self-imposed limits in a more privileged socioeconomic context.

principles
Contemporary permaculture is founded on three core ethics: Earth Care, People Care, and Fair Share. These ethics serve as a guiding compass for its design principles, co-creating a holistic framework for regenerative living. Similarly, permacomputing is built upon 10 principles that encourage and raise awareness about more sustainable digital practices.
"An approach to computing and sustainability inspired from permaculture" by Devine Lu Linvega
Eiríkr Åsheim: Uxn: Permacomputing & Roguelikes
Perkeep
Perkeep (née Camlistore) is a set of open source formats, protocols, and software for modeling, storing, searching, sharing and synchronizing data in the post-PC era. Data may be files or objects, tweets or 5TB videos, and you can access it via a phone, browser or FUSE filesystem.
A blog by Josh Cogliati: Public Domain Books to Restart Computer Technology
CollapseOS is a project to make an operating system and tools that can help restart technology after a civilization collapse: https://collap...
Oberth effect
Mottainai
Thinning