







a clear-eyed view of open from 1999
20 years ago, Dead Rising showed a different path for open worlds, and more games should pinch its ideas
Dead Rising showed developers there were different ways of doing open worlds. 20 years since its release, we go back and explore what we could of had.

Latest open artifacts (#17): NVIDIA, Arcee, Minimax, DeepSeek, Z.ai and others close an eventful year on a high note
Ending the year with a bang.

Event:Opening (Access) Night NYC 2026
Join us for "Opening (Access) Night" as Wikimedia New York City and the Electronic Frontier Foundation celebrate Open Access Week!
Games as a Service: Everything You Need to Know in 2024 - CleverTap
It's fair to say that 2020 changed how we behave — both inside and outside of our homes. Every industry, from travel to retail, has been affected by COVID-19 and the gaming industry is no exception. Our time in front of screens has increased significantly and as a result, a number of people are utilizing

Open Game
Open Game[1] (or Double King's Pawn Opening) is a generic term for a family of chess openings beginning with the moves:
Opinion: VR Is The Future, But The Future Isn’t Now
While I firmly believe that VR is the future of gaming, upcoming offerings face significant hurdles. - Game Informer

The Art Of Marathon
A look at some of the work that went into one of the coolest-looking video games in recent memory

The golden era of being an open startup is gone
To me, the golden era of being an open startup is gone. Some founders and early adopters are shutting down their open pages and changing their transparency practices. I don’t think they are doing it just because things change and we need to cope.

The Search For The Apolitical Video Game
» Planescape: Torment, Part 1: From the Tabletop… The Digital Antiquarian
By 1999, Interplay had begun crediting its internally developed CRPGs to “Black Isle Studios,” a distinction that represented very little difference, given that Black Isle shared office space and personnel with its parent publisher. Note the careful choice of words on the box above, to call Black Isle the “producers” — not the developers — of Baldur’s Gate.
This Game Did Everything. What Happened?
Being Open by Design
“We were born as a radically open, radically participatory organization, unbound to traditional corporate structure. We played a role in…



