







If you are reading this article, there is a good chance that you are using a screen reader, a term that is as generic to assistive technology as Kleenex is to facial tissues or Jell-o is to gelatin desserts. What you may not know, however, is that Screen Reader was once a proprietary product of IBM, rather than the generic term for the way people who are blind or have low vision gain access to computer screens. In fact, our terminals became "talkies" just 20 years ago, in 1984, largely because of the work of Jim Thatcher, then a mathematician for IBM, the world's largest technology company. This auspicious anniversary is an appropriate time to look back on the pioneering efforts of IBM and what it plans for the future.
Ubiquitous Accessibility for People with Visual Impairments: Are We There Yet?
Ubiquitous access is an increasingly common vision of computing, wherein users can interact with any computing device or service from anywhere, at any time. In the era of personal computing, users with visual impairments required special-purpose, assistive technologies, such as screen readers, to interact with computers. This paper investigates whether technologies like screen readers have kept pace with, or have created a barrier to, the trend toward ubiquitous access, with a specific focus on desktop computing as this is still the primary way computers are used in education and employment. Towards that, the paper presents a user study with 21 visually-impaired participants, specifically involving the switching of screen readers within and across different computing platforms, and the use of screen readers in remote access scenarios. Among the findings, the study shows that, even for remote desktop access—an early forerunner of true ubiquitous access—screen readers are too limited, if not unusable. The study also identifies several accessibility needs, such as uniformity of navigational experience across devices, and recommends potential solutions. In summary, assistive technologies have not made the jump into the era of ubiquitous access, and multiple, inconsistent screen readers create new practical problems for users with visual impairments.

A Deep Dive into Accessibility APIs, Part 1 — Knowbility
In this first Deep Dive into Accessibility APIs installment, we'll start from absolute scratch and recount the widely available basic story. It's written for beginners, but the fact that I describe web accessibility in the broader context of software accessibility might offer a different twist for current practitioners as well. Parts 2 and 3, on the other hand, are more technical. Although those discussions may largely be of interest only to "inquiring minds that want to know", understanding the history and variety of the specialized protocols at the heart of this process sheds light on why screen readers sometimes perform differently in the same application or on the same web site while also providing a glimpse of a likely future.

An introduction to screen readers
A screen reader allows people who are blind or visually impaired to use their computer. This factsheet provides an overview of the main screen readers available for people to use with their computer
The Road to Good Intentions Is Paved with Hell: A Deep Dive into Accessibility APIs, Part 2 — Knowbility
This post is the second in a three-part series about how screen readers obtain what users need from applications and operating systems.

Oatmeal - Screen readers
The aim here isn’t to teach you how to use a screen reader, nor really about how screen readers work. My aim is to help build a mental model of
Your Browser May Be Having a Secret Relationship with a Screen Reader: A Deep Dive into Accessibility APIs, Part 3 — Knowbility
The final installment of the three-part saga on the technical details of how screen readers communicate with other software.

Digital accessibility is real and tangible
A workshop using real-life examples and first-hand experience of how assistive technology works can result in a deeper understanding of accessibility needs

React component for screen reader accessibility • Josh W. Comeau
A convenient component for contextualizing visual content for screen readers
Why Doctors Hate Their Computers
Digitization promises to make medical care easier and more efficient. But are screens coming between doctors and patients?

IBM's "Man & Computer" (1967)
IBM Plex
IBM Plex® is our new typeface. It’s global, it’s versatile, and it’s distinctly IBM.


Introducing Web Applets, Rupert Manfredi
List of Physical Visualizations: 1992 – Durrell Bishop's Marble Answering Machine
In 1992, Durrell Bishop, then a student at the Royal College of Art, came up with an original answering machine design that is considered as one of the first tangible user interfaces (TUIs). The machine spits out a marble each time an incoming voice message is recorded. The order of the marbles indicates the order in which the messages arrived. Messages can be played back by putting a marble in a small dent. If the message is for somebody else it can be placed on a small dish to the side that can be labeled with names of different persons. The telephone itself also has a small receptor area for the marbles and by placing a message there, the original caller gets called back. See the video.
/filters:format(webp)/filters:no_upscale()/prod01/cdn/media/stirling/news/news-centre/2025/aug-25/1200X630Hearingaid.jpg)
Artificial intelligence-powered glasses could be a gamechanger for those with hearing loss | About | University of Stirling
Too risky for the road but safe for schools? Rethinking smart glasses in the science classroom
SpecAssist: Smart Glasses with Real-time speech recognition and transcription for the hearing impaired

The use of wearable technology to measure and support abilities, disabilities and functional skills in autistic youth: a scoping review

ADAMAAS: Towards Smart Glasses for Mobile and Personalized Action Assistance

(PDF) Smart glasses for remote assistance: analysing usability and optimal user characteristics among young adults with and without autism
Smart Glasses as Disability Assistive Tech (by Bee 🐝) — Semble

Digital accessibility is real and tangible