







The Art of Game Feel (a.k.a Juice) in Product Design
!Boring Software
Apple Design Award Winner—(Not Boring) Weather, Habits, Timer, Calculator—better everyday apps, built like a game, 3D interface, customizable with skins, supported by members.

!Boring Software
Apple Design Award Winner—(Not Boring) Weather, Habits, Timer, Calculator—better everyday apps, built like a game, 3D interface, customizable with skins, supported by members.

WRKSHP.tools | Product Box
The Product Box exercise helps you when you need to convert an abstract concept into something tangible that you can evaluate with people that were not intimately part of the design process.
GameSpot's SIMply Divine: The Story of Maxis Software
GameSpot action adventure driving puzzle role-playing simulation sports strategy hardware
Happiness is a Boring Stack
I can't tell you how nice it is to have software in production on a boring stack. It gives you freedom to do other things.
Open Forks of Boring Apps With Authority - Woodys Rows
The Atmosphere can win by becoming the foundation for software people already need to use because of real-world relationships.

The AI Smell of Good UI — Game Design
AI has raised the minimum standard of indie UI, while making one version of good design remarkably common.
Nudges, Biases & Heuristics for the Age of AI
45 interactive field cards covering nudges, biases, heuristics, and AI phenomena. A practical reference for designers, researchers, and product teams building with AI.

Feeling of Computing
Feeling of Computing is an online community with a welcoming, cooperative, and revolutionary spirit. We are unified in the belief that the computer is tragically less humane than it could be. There’s a world of possibilities that get more beautiful the further away from the norm you go. We’re here to explore this world together, to discuss ideas about theory and practice, and to champion and support our members’ research and development efforts to reimagine the computer.

UI design is fun! (inspirational ways of looking at UI, and discussing how to better understand UI’s place in game design…) – The Candybox Blog
This post is an extended writeup of what would have been my GDC2020 talk. Since the conference has been postponed I’m sharing parts of this talk as a blogpost (I elaborated on what would have been my talk. This post is much longer).

An Ode to Boring: Creating Open and Stable Container World
An Ode to Boring: Creating Open and Stable Container World Disclaimer: This is my personal opinion, not an official Samsung SDS position. I’ve been involved heavily in open source projects for some …
The 10 Best Animation and Game Design Podcasts | 2022 Ed.
See the very best in game design podcasts with our curated list of The 10 Best Video Game Design Podcasts. Both beginners and experts are guaranteed to learn something.

Feeling of Computing — Conversations
Designing And Building Stockfighter, Our Programming Game | Kalzumeus Software
How to Gamify Wellness Without Missing the Point | Built In
SuperBetter designed a game to support healthy real-world habits. Here’s how its designers combine UX with behavioral science.
