







Jerry-Lee Bosmans is a Dutch visual artist & designer who creates abstract graphic art, often using vibrant colors and grid-based compositions.
A Showcase Of Caravan Sandwitch's Beautiful Art
We chat with art director Charles Boury about the game's various visual inspirations.

Zebra Butterfly Wallpaper - Maximalist Boho Style for Living Room
Bold zebra print butterfly wallpaper with earthy greens and creams. A maximalist boho look that feels lively and cozy. Custom fit for your wall.

Robin Spielmann — Design Engineer
Design engineer at the intersection of code, design and art. My own little space on the internet: side projects, writing, photography and postcards.

Tom Johnson | Product Designer
Tom Johnson, a Nashville base product and UX designer currently leading design at Basedash. I work with startups, enterprises, and everything in-between to make great design systems and elevate the craft of UI design.


Jonny Østrem | Artist & Designer
Adrian Z. · Human Interface Designer
Designer working at the intersection of art, design, and AI.

Brian Lovin
Brian Lovin is a designer and software engineer living in San Francisco, currently designing AI products at Notion.

Calder Moore (@caldermoore.bsky.social)
3D and 2D artist Creator of In Search Of Artist for Wizards Of The Coast Artist for Memory Palace Records Prints available Here! paa.ge/caldermoore
Rachael Ashe, Paper Artist
Hand-cut paper artwork and installations. Pattern-based art, craft, and design.

Toni Lijic, Designer
A software designer with a scientific background who loves building random whimsical things, books, art and anything orange.

Logo (programming language)
Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. The name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek logos, meaning 'word' or 'thought'.

Martin Krzywinski - Data Visualization, Design, Science and Art - Canada's Michael Smith Genome Sciences Centre
I present clearly, connect broadly, spark imagination and encourage enthusiasm for inquiry and explanation. I create visuals with analytical clarity and artistic dimensions.
Designing Imaginative Environments by Nathan Fowkes
Join industry veteran Nathan Fowkes on a deep dive into the hows and whys of designing environments for entertainment. From creating mood with color and light, to exploring different biomes and weather, to crafting architecture and props, he will teach you how to design amazing environments that make your work stand out from the crowd.


The Palladian grammar

I/O systems for level scripting – joe wintergreen internet zone

contextual animation stuff in Sleight of Hand
pcgworkshop.com
Wayback Machine

Procedural Waterfall Generation Tool! Demo & Technical Breakdown