







Rather than use a tool that assumes order and fails when faced with the reality of game development, we're building a tool that assumes chaos and, in spite of that, reduces the stress that comes with it.
Sung Kim (@sungkim.bsky.social)
I like this quote on code review: "The idea that humans will reliably look through code to find the increasingly rare issues that automated tools miss seems like a fantasy." By Marc Brooker, AWS.
mudcoders/awesome-mud
🖥 A curated list of bookmarks, tools, tutorials, and other cool resources for text-based game developers.
Software development is a losers game
Great code doesn’t save you, but bad code will kill you #HoskWisdom

Between Principle and Pragmatism: Reflections on Prototyping Computational Media with Webstrates
Computational media describes a vision of software, which, in contrast to application-centric software, is (1) malleable, so users can modify existing functionality, (2) computable, so users can run custom code, (3) distributable, so users can open documents across different devices, and (4) shareable, so users can easily share and collaborate on documents. Over the last ten years, the Webstrates and Codestrates projects aimed at realizing this vision of computational media. Webstrates is a server application that synchronizes the DOM of websites. Codestrates builds on top of Webstrates and adds an authoring environment, which blurs the use and development of applications. Grounded in a chronology of the development of Webstrates and Codestrates, we present eight tensions that we needed to balance during their development. We use these tensions as an analytical lens in three case studies and a game challenge in which participants created games using Codestrates. We discuss the results of the game challenge based on these tensions and present key takeaways for six of them. Finally, we present six lessons learned from our endeavor to realize the vision of computational media, demonstrating the balancing act of weighing the vision against the pragmatics of implementing a working system.

INDIE GAME DEV: DEATH LOOPS
In this article, I will identify two traps that many indie game developers fall into that either prevent them from finishing their projects or extend the length of the development to a point where there is tremendous pressure for the game to succeed. I call these traps "death loops" because of the fatigue and burnout they can cause (and how easy it is to get stuck in them). The article will also offer some suggestions on how to break out of these loops.
The Friction is Your Judgment — Armin Ronacher & Cristina Poncela Cubeiro, Earendil
Game Dev by @trezy.codes
Posts about all aspects of game development. Opt in with "game", followed by animation, art, audio, design, dev, jam, lighting, music, narrative, or writing. Opt out with #Private, #NoFeed, or #NoGameDev. Discuss at trezy.studio/discord. Support the feed at ko-fi.com/trezycodes.
Game Dev by @trezy.codes
Posts about all aspects of game development. Opt in with "game", followed by animation, art, audio, design, dev, jam, lighting, music, narrative, or writing. Opt out with #Private, #NoFeed, or #NoGameDev. Discuss at trezy.studio/discord. Support the feed at ko-fi.com/trezycodes.
NewCrafts Paris 2025
NewCrafts Paris, an ephemeral learning ground for professional developers who care for quality code and bettering their practices.
Tiny Tools Directory
A list of small, free, or experimental tools towards joyful digital creation.
Developers say AI coding tools work—and that's precisely what worries them
Ars spoke to several software devs about AI and found enthusiasm tempered by unease.

Why Rust is the Future of Game Development | thefuntastic
Rust, not related to the video game also called Rust, is a promising systems programming language with novel features ideally suited for game development. Exposure and awareness within the game developer community, however, remains limited. In this post, I provide a gentle introduction to Rust and attempt to justify its place on your radar.
The Best 8 Free and Open Source Game Development Software
The game development software solutions are best to use for developing interesting 2D and 3D games that can retain the interest of the gamers as well as the developers.

Creative Computing Group by @tgoerke.bsky.social — Grain
Let's start a group at CODIP to explore creative computing. Let's not start by defining creativity nor computing. It would be a trap. Let's collect artifacts instead. Images, text, thoughts,...
MCP Apps
A2UI
Gemini Canvas — write, code, & create in one space with AI

Claude Artifacts

Introducing Patchwork-26

GPT-6 and Intelligent UI for everyone