







17 years on from its release, DICE's first-person parkour thriller remains in a class of its own. We spoke to nine team members about how the game came to be.
Shadow of the Colossus: An oral history
Celebrate the 20th anniversary of Team Ico’s PlayStation 2 masterpiece by looking back with 11 people who worked on it (and three who didn’t).

The Art Of Marathon
A look at some of the work that went into one of the coolest-looking video games in recent memory

007 First Light Hands-On: A Fun James Bond That Plays It Safe
IO Interactive's latest game feels engineered to be a crowd pleasing blockbuster

Death of the Author: An Alan Wake Series Retrospective

Interview With 'The Witness' Creator Jonathan Blow
The video game creator on the nature of science, language and design

RimWorld
RimWorld is a construction and management simulation video game developed by Canadian game designer Tynan Sylvester and published by Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project[4] in early access for Microsoft Windows, macOS, and Linux in November 2013, and version 1.0 was released on October 17, 2018. The game was ported to the PlayStation 4 and Xbox One as RimWorld Console Edition on July 29, 2022, with development and publishing being handled by Double Eleven.[5] Rather than a test of skill or a challenge, the game is intended to be a "story generator" run by different computer "storytellers", where the game is used as the medium for players to experience narrative adventures.
GameSpot's SIMply Divine: The Story of Maxis Software
GameSpot action adventure driving puzzle role-playing simulation sports strategy hardware
A Bewildering Bejeweled Has Kafka’s Fingerprints
Both “The Trial” and Titanium Court, a lauded Match-3 game, trade in the frustration of a system of nonsensical rules.

Eye From the Edge — Oakland Public Library
Eye From the Edge — Llamas, Ruben, 1937-
Gauntlet: A History of the Classic Dungeon Crawler | Den of Geek
Gauntlet is one of the most influential franchises in dungeon crawling history. Here's a look back at the games that started it all!
The little editor that could
“No Anchorman, no Wes Anderson, and no Lonely Island if Sabotage did not exist”: New Vevo Footnotes version of Beasties Boys' landmark vid unleashed
It’s part of the Ill Communication's 30th anniversary celebrations

On the edge: the art of risking everything
"From the New York Times bestselling author of The Signal and the Noise, the definitive guide to our era of risk-and the players raising the stakes In the bestselling The Signal and the Noise, Nate Silver showed how forecasting would define the age of Big Data. Now, in this timely and riveting new book, Silver investigates "The River," or those whose mastery of risk allows them to shape-and dominate-so much of modern life. These professional risk takers-poker players and hedge fund managers, crypto true-believers and blue-chip art collectors-can teach us much about navigating the uncertainty of the 21st century. By embedding within the worlds of Doyle Brunson, Peter Thiel, Sam Bankman-Fried, Sam Altman, and many others, Silver offers insight into a range of issues that affect us all, from the frontiers of finance to the future of AI. The River has increasing amounts of wealth and power in our society, and understanding their mindset-including the flaws in their thinking-is key to understanding what drives technology and the global economy today. There are certain commonalities in this otherwise diverse group: high tolerance for risk; appreciation of uncertainty; affinity for numbers; skill at de-coupling; self-reliance and a distrust of the conventional wisdom. For the River, complexity is baked in, and the work is how to navigate it, without going beyond the pale. Taking us behind-the-scenes from casinos to venture capital firms to the FTX inner sanctum to meetings of the effective altruism movement, On the Edge is a deeply-reported, all-access journey into a hidden world of powerbrokers and risk takers"--

» Planescape: Torment, Part 1: From the Tabletop… The Digital Antiquarian
By 1999, Interplay had begun crediting its internally developed CRPGs to “Black Isle Studios,” a distinction that represented very little difference, given that Black Isle shared office space and personnel with its parent publisher. Note the careful choice of words on the box above, to call Black Isle the “producers” — not the developers — of Baldur’s Gate.
Star Realms

Billionaires & Guillotines: A Game
Patrick's Parabox
Hollow Knight: Silksong

Hollow Knight

Mama's Sleeping Angels