







Hello! Eurogamer's week of features celebrating the intersection of queer culture and gaming continues today as Kaan Se…
'love island' and the mirror of red pill ideology in modern dating
red pill masculinity, the objectification of women through entertainment ecosystems—and how it helps script modern heterosexual dating culture

AHOY! 2025 - Aendra Rininsland on Queer Resilience on the Social Web - ATProto Community
AHOY! European Social Web Day in Hamburg in 2025
You Can Form a Part of Yourself Online: The Influence of New Media on Identity Development and Coming Out for LGBTQ Youth
Internet-based new media are increasingly utilized by lesbian, gay, bisexual, transgender, and queer (LGBTQ) youth, yet little is known about the ways in which it influences their identity developm...

You Can Form a Part of Yourself Online: The Influence of New Media on Identity Development and Coming Out for LGBTQ Youth
Internet-based new media are increasingly utilized by lesbian, gay, bisexual, transgender, and queer (LGBTQ) youth, yet little is known about the ways in which it influences their identity developm...

» How Jordan Mechner Made a Different Sort of Interactive Movie (or, The Virtues of Restraint) The Digital Antiquarian
One can learn much about the state of computer gaming in any given period by looking to the metaphors its practitioners are embracing. In the early 1980s, when interfaces were entirely textual and graphics crude or nonexistent, text adventures like those of Infocom were heralded as the vanguard of a new interactive literature destined to augment or entirely supersede non-interactive books. That idea peaked with the mid-decade bookware boom, when just about every entertainment-software publisher (and a few traditional book publishers) were rushing to sign established authors and books to interactive projects. It then proceeded to collapse just as quickly under the weight of its own self-importance when the games proved less compelling and the public less interested than anticipated.
Reading “life in code” by ellen ullman was truly a fucking game changer…….. fuck me!!!!! Join cj the x’s book club… lol…… #internet #newyorker #timbernerslee
Southland Institute
Through engaging questions of how approaches of progressive, critical, queer, and antiracist pedagogical traditions might be applied to interdisciplinary programming in typography, graphic design, and critical art-making, we are working to assemble a growing toolkit of pedagogies -- all of which are intended to be used, shared, recombined, interpreted, and questioned -- as part of the perpetual project of exploring approaches to sharing and transmitting knowledge.
Fandom as an Alternative Network
Twenty Days Well Spent - rpg.actor Updates
Lots has happened over the first rpg.actor game jam!
» Planescape: Torment, Part 1: From the Tabletop… The Digital Antiquarian
By 1999, Interplay had begun crediting its internally developed CRPGs to “Black Isle Studios,” a distinction that represented very little difference, given that Black Isle shared office space and personnel with its parent publisher. Note the careful choice of words on the box above, to call Black Isle the “producers” — not the developers — of Baldur’s Gate.
The Importance of Perspective in Disco Elysium and Lovely Lady RPG
SPOILERS FOR DISCO ELYSIUM AND LOVELY LADY RPG


'It's Hurting Like Hell': AI Companion Users Are In Crisis, Reporting Sudden Sexual Rejection
Replika, the "AI companion who cares," has undergone some abrupt changes to its erotic roleplay features, leaving many users confused and heartbroken.


Maybe it's time for lots of little indie AIs to take over - Anil Dash
A blog about making culture. Since 1999.
