







The years from 1991 to 1998 were special ones in which to be a Star Wars fan. For during these years, more so than during any other time in the franchise’s existence, Star Wars truly belonged to its fans.
What Culture Can You Trust?
Star Wars came out when I was 17, and made a big impression on me; I loved it.

Rise of the Empire expands Star Wars: Rebellion in all the right ways
Review: A new hope for the 3-hour board game.

Star Wars: The Rise of Skywalker (2019) - FILM FREAK CENTRAL
Star Wars: Episode IX -The Rise of Skywalker */**** starring Carrie Fisher, Mark Hamill, Adam Driver, Billy Dee Williams written by J.J. Abrams & Chris Terrio directed by J.J. Abrams by Walter Chaw J.J. Abrams’s Star Wars IX: The Rise of Skywalker (hereafter The Rise of Skywalker) is a breakneck, National Treasure-style quest flick so intent on the prize that it takes its eyes off the goal. It’s slick and frictionless, offering nothing to hold on to and holding on to nothing in return. In it, our heroes rattle off facile one-liners and play around with childish surface emotions as…
Notable & Quotable: George Lucas and Soviet Cinema
In The Wall Street Journal’s Notable & Quotable: “Star Wars” creator George Lucas on Soviet cinema.

What the Seven “Star Wars” Films Reveal About George Lucas
If Lucas had directed nothing but “Attack of the Clones” and “Revenge of the Sith,” he’d still have a place in my personal pantheon.

Project 4K77
This is not how Star Wars is supposed to look (shot as it appears on the official Lucasfilm Bluray Edition of Star Wars):
» Starcraft (A History in Two Acts) The Digital Antiquarian
Great success brings with it great expectations. And sometimes it brings an identity crisis as well.
New NoClip Documentary Dives Into The Star Wars Galaxies Jedi Problem | MMORPG.com
Noclip, the video game documentary channel run by Danny O'Dwyer, has released its latest video, breaking down the Star Wars Galaxies Jedi problem.

‘Andor’ Creator Tony Gilroy Gives the Interview He Couldn’t During Its Release
While promoting his cautionary tale about fascism, Disney asked Gilroy to refrain from using the word. Nine months after it aired its finale, the 'Star Wars' series feels scarily prescient.

Fanhackers – Your guide to research on fans.
Matt Hills is a fan studies and media scholar of really wide breadth, expertise, and versatility, author of the classic fan studies text Fan Cultures (2002) as well as a number of subsequent monographs: How To Do Things With Cultural Theory (2005),The Pleasures of Horror (2005), Triumph of a time lord (2010), Blade Runner (2011) Doctor Who: The Unfolding Event (2015) – he’s also one of the editors of Transatlantic Television Drama (2019), the Doctor Who reader Adventures Across Space and Time (2023), and Theatre Fandom (2025) as well as a prolific writer of essays and book chapters on a broad swath of fandoms, practices, and cult classics: Star Wars, Veronica Mars, Torchwood, Sherlock, Buffy, Lord of the Rings, and more.
"I just find AI to be creatively soulless": Casey Hudson on the controversial tech and Star Wars: Fate Of The Old Republic
"I’m just really unimpressed with it."


Amy Schumer, Star Wars, and Minions: a 2015 pop culture time capsule
What will we remember from this year?

» Grim Fandango The Digital Antiquarian
My one big regret was the PlayStation version [of Broken Sword]. No one thought it would sell, so we kept it like the PC version. In hindsight, I think if we had introduced direct control in this game, it would have been enormous.
» Master of Orion The Digital Antiquarian
Given the shadow which the original Master of Orion still casts over the gaming landscape of today, one might be forgiven for assuming, as many younger gamers doubtless do, that it was the very first conquer-the-galaxy grand-strategy game ever made. The reality, however, is quite different. For all that its position of influence is hardly misbegotten for other very good reasons, it was already the heir to a long tradition of such games at the time of its release in 1993. In fact, the tradition dates back to well before computer games as we know them today even existed.
» Alpha Centauri The Digital Antiquarian
In the spring of 1996, Brian Reynolds and Jeff Briggs took a long, hard look around them and decided that they’d rather be somewhere else.