







Sometimes success smacks you right in the face. More often, it sneaks up on you from behind.
Riven | Official Launch Trailer | 4k
» Starcraft (A History in Two Acts) The Digital Antiquarian
Great success brings with it great expectations. And sometimes it brings an identity crisis as well.
Riven
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» The Game of Everything, Part 2: Playing Civilization The Digital Antiquarian
As a game designer, you have ultimate power. And with this ultimate power comes very little responsibility.
» The Last Adventures of Legend The Digital Antiquarian
The early days were the best. We had successes, we had fun, and we had a good business model. As the industry changed, everything became more complicated and harder.
» Alpha Centauri The Digital Antiquarian
In the spring of 1996, Brian Reynolds and Jeff Briggs took a long, hard look around them and decided that they’d rather be somewhere else.
» The Game of Everything, Part 1: Making Civilization The Digital Antiquarian
If my gravestone says, “Sid Meier, developed Civilization,” I’m happy with that. It’s a game I’m happy to be known for.
» EverQuest The Digital Antiquarian
It isn’t always or even usually the pioneers who reap the rewards of the trails they blaze. As often as not, some pragmatic Johnny-come-lately pops in to make off with the booty.
» Choose Your Own Adventure The Digital Antiquarian
The first and most iconic of all the Choose Your Own Adventure books involved spelunking, just as did the first and most iconic of all computer-based adventure games.
» The End of Sierra as We Knew It, Part 1: The Acquisition The Digital Antiquarian
I feel very comfortable working in a company where you can’t touch anything.
Riven Remake Launch Trailer — Derek Lieu Creative - Game Trailer Editor
A detailed behind-the-scenes look at how I made the Riven remake launch trailer including how I got the project in the first place, my history with Myst and Riven, and how I captured and selected the visuals and integrated them with the sound and music.

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A slightly unerving game on technological violence induced by pseudosimplicity and increasingly awful UI.

The mythical 10x programmer - <antirez>
» Grim Fandango The Digital Antiquarian
My one big regret was the PlayStation version [of Broken Sword]. No one thought it would sell, so we kept it like the PC version. In hindsight, I think if we had introduced direct control in this game, it would have been enormous.

» The Truth Is Out There, Part 3: The Game of Belief The Digital Antiquarian
If traditional film is a river, the viewer of that film sits on the bank and watches the water flow by. We wanted to take that viewer and turn them into a fish and put them down into that river.