







Like a lot of boys, I grew up loving trains. And like a lot of men, I retain my fascination for them today.
» The Last Express The Digital Antiquarian
A moving train at night is an incredible place to hear stories. Like a campfire.
» EverQuest The Digital Antiquarian
It isn’t always or even usually the pioneers who reap the rewards of the trails they blaze. As often as not, some pragmatic Johnny-come-lately pops in to make off with the booty.
» The Last Adventures of Legend The Digital Antiquarian
The early days were the best. We had successes, we had fun, and we had a good business model. As the industry changed, everything became more complicated and harder.
Ludgate Hill, London late 1800s. Alternative concept for railways in cities?
268 votes, 14 comments. 101K subscribers in the anno community. A subreddit dedicated to the video game series Anno. The most recent entry Anno 11…
Manton Reece - Yet more views from the train, earlier t...
Yet more views from the train, earlier today going across a bay on the Hudson River. 🚂

Virtual Assistant Controlled HO Scale Model Railroad - Stephan Lamb Associates
» Rollercoaster Tycoon (or, MicroProse’s Last Hurrah) The Digital Antiquarian
I think it touches on two of the most fundamental aspects of human nature. We all like doing something constructive, where we can see that we are creating something from virtually nothing, and we all have a desire to nurture or look after things. This is what the game is all about. You spend hours painstakingly building your park and roller coasters up piece by piece, and then it becomes your own baby, which you want to look after and keep running smoothly, watching it grow in popularity and delighted by all the little guests who are enjoying all your hard work. Of course, the subject matter, roller coasters and theme parks, helps a lot as well. What could be more fun in a game than to build and run a park which is full of little people also having fun?
» Choose Your Own Adventure The Digital Antiquarian
The first and most iconic of all the Choose Your Own Adventure books involved spelunking, just as did the first and most iconic of all computer-based adventure games.
» The Life and Times of Maxis, Part 1: SimEverything The Digital Antiquarian
I’m still to this day just blown away by continental drift and things like that, stuff that most people think sounds pretty boring.
The Traffic King of Reddit
by Brian O’ConnorLast week, while avoiding work, I stared at a gif of an endless model train spiral for what seemed like hours, transfixed by the constant, seamlessly looping stream of miniature carriages, moving without end, going nowhere, ...
» The End of Sierra as We Knew It, Part 1: The Acquisition The Digital Antiquarian
I feel very comfortable working in a company where you can’t touch anything.
Through a tight rocky area in Tantallon, Tennessee
633K subscribers in the trains community. The Home for all things "Iron Horse". Steam, Diesel, Electric, Pneumatic, Hydraulic. It doesn't matter, let…
Technology and Ideology: The Case of the Telegraph
In one of the most famous paragraphs of our most famous autobiography, Henry Adams located the precise moment when “eighteenth century troglodytic Boston” joined industrial America: “the opening of the Boston and Albany Railroad; the appearance of the first Cunard Steamers in the bay; and the telegraphic messages which carried from Baltimore to Washington the news that Henry Clay and James K. Polk were nominated for the presidency. This was May, 1844.”

» Starcraft (A History in Two Acts) The Digital Antiquarian
Great success brings with it great expectations. And sometimes it brings an identity crisis as well.
» The Journeyman Project The Digital Antiquarian
I find that it’s oddly difficult for me to tell the story of Presto Studios, the maker of the Journeyman Project series of cult-classic adventure games, without drawing a lot of parallels and comparisons to Cyan, Inc., the maker of the multi-million-selling mega-hit Myst. This is not only because Presto won the lottery after making their last Journeyman Project game, when Cyan awarded them a contract to make a single-player Myst III while they themselves pursued an online multi-player adventure game that was to be called Uru. It’s also down to other similarities, the same ones that must have made that choice of Presto as a Myst custodian seem like such an obvious one to Cyan.
» A Need for Speed The Digital Antiquarian
Your humble author in 2009, with his last even vaguely cool car, a 2000 Volkswagen GTI. I sold the GTI and left the United States that same summer. I wouldn’t own another car for ten years.