







Years ago, [Origin Systems] released Strike Commander, a high-concept flight sim that, while very entertaining from a purely theoretical point of view, was so resource-demanding that no one in the country actually owned a machine that could play it. Later, in Ultima VIII, the company decided to try to increase their sales numbers by adding action sequences straight out of a platform game to their ultra-deep RPG. The results managed to piss just about everyone off. With Ultima IX: Ascension, the company has made both mistakes again, but this time on a scale that is likely to make everyone finally forget about the company’s past mistakes and concentrate their efforts on making fun of this one.
Absolum Game
Crafted with passion by the dream team that redefined side-scrolling beat 'em ups, Absolum mixes top-of-the-class combat action with modern roguelite elements

Generation Next, Part 1: How Games Can Benefit From Procedurally Generated Lore
Mark Johnson is the developer of Ultima Ratio Regum, an ANSI 4X roguelike in which the use of procedural generation ext…

Tengo Project announces side-scrolling shoot ’em up remake Cybernetic Attack: Final Mission
Tengo Project has announced Cybernetic Attack: Final Mission, a 16-bit-style remake of the 8-bit side-scrolling shoot ’em up game S.C.A.T.: Special Cybernetic Attack Team. Platforms and a rel…

Many Act 2 Games are Afoot
Protocol Institute, Long Now Labs, Strange Rules art show, vgr_zirp update, World Machines, TensTorrent

The Raspberry Pi Has Revolutionized Emulation
Every geek goes through a phase where they discover emulation. It’s practically a rite of passage. I think I spent most of my childhood – and a large part of my life as a young adult – desperately wishing I was in a video game arcade. When I finally obtained my

Inti Creates Announces Gunvolt Chronicles Luminous Avenger iX 3 Game
New game slated for Switch 2, PC via Steam in 2027
Retro RPG Creator | Eldiron
Eldiron is a retro RPG game creator for 2D, isometric, and first-person adventures. Build your own classic RPG worlds with powerful tools and cross-platform freedom.

This Gamescom Showcase Did A Lot Of Games Dirty
Sorry to anyone who wasn’t Square Enix or CD Projekt Red

Mosa Lina
a hostile interpretation of the immersive sim, where nothing is planned, and everything works

Playable Worlds has a 'different mindset' on engagement
Raph Koster is returning to MMOs. Since his days as lead designer on Ultima Online and Star Wars Galaxies, the develope…

GameSpot's SIMply Divine: The Story of Maxis Software
GameSpot action adventure driving puzzle role-playing simulation sports strategy hardware
Freefall 4399 July 13, 2026
TRANSCRIPT Sam: Telling the computer what I want to have done. It makes my job easy. I don't know how it works. I don't know what I'm actually doing. Sam: I've always assumed the other guys know what they're doing. If they're using A.I. as well... this could be a problem. Sam: It makes it too obvious that almost nobody knows what they're actually doing. That destroys one of the illusions societies are built on.
» An Ion Storm!, Part 1: The Ascent to Gamer Paradise The Digital Antiquarian
At id, the company was rolling in millions of dollars and we just had walls. It was the whole Carmack idea of, “I don’t need anything on my walls, all I need is a table and a computer and a chair,” instead of, “Okay, we’ve got a lot of money, why not make a really bad-ass office?”
̶B̶a̶d̶ Good Game Design - Clicker Games (Idle Games, Incremental Games)