







By 1999, Interplay had begun crediting its internally developed CRPGs to “Black Isle Studios,” a distinction that represented very little difference, given that Black Isle shared office space and personnel with its parent publisher. Note the careful choice of words on the box above, to call Black Isle the “producers” — not the developers — of Baldur’s Gate.
» Planescape: Torment, Part 2: …to the Desktop The Digital Antiquarian
The photographer’s model for the visage of The Nameless One on the now-iconic Planescape: Torment box was actually Guido Henkel, the game’s producer, who was enlisted at the last minute when the planned professional model had a “scheduling conflict.”
» How Jordan Mechner Made a Different Sort of Interactive Movie (or, The Virtues of Restraint) The Digital Antiquarian
One can learn much about the state of computer gaming in any given period by looking to the metaphors its practitioners are embracing. In the early 1980s, when interfaces were entirely textual and graphics crude or nonexistent, text adventures like those of Infocom were heralded as the vanguard of a new interactive literature destined to augment or entirely supersede non-interactive books. That idea peaked with the mid-decade bookware boom, when just about every entertainment-software publisher (and a few traditional book publishers) were rushing to sign established authors and books to interactive projects. It then proceeded to collapse just as quickly under the weight of its own self-importance when the games proved less compelling and the public less interested than anticipated.
Dungeons & Dragons
This Gamescom Showcase Did A Lot Of Games Dirty
Sorry to anyone who wasn’t Square Enix or CD Projekt Red

Despite Awards, South Of Midnight Studio Becomes Latest Victim Of Microsoft’s Implosion
Compulsion Games could be on the chopping block, months after Xbox hyped up its award wins

Five studios form developer-led holding Nova Assembly
Group consists of Unfrozen, Sad Cat Studios, VEA Games, Weappy, and Game Garden

Integrating Narrative into Game Design: A Portal Post-Mortem
Tengo Project announces side-scrolling shoot ’em up remake Cybernetic Attack: Final Mission
Tengo Project has announced Cybernetic Attack: Final Mission, a 16-bit-style remake of the 8-bit side-scrolling shoot ’em up game S.C.A.T.: Special Cybernetic Attack Team. Platforms and a rel…

Game Dev by @trezy.codes
Posts about all aspects of game development. Opt in with "game", followed by animation, art, audio, design, dev, jam, lighting, music, narrative, or writing. Opt out with #Private, #NoFeed, or #NoGameDev. Discuss at trezy.studio/discord. Support the feed at ko-fi.com/trezycodes.
Game Dev by @trezy.codes
Posts about all aspects of game development. Opt in with "game", followed by animation, art, audio, design, dev, jam, lighting, music, narrative, or writing. Opt out with #Private, #NoFeed, or #NoGameDev. Discuss at trezy.studio/discord. Support the feed at ko-fi.com/trezycodes.
Experiences - rpg.actor
Games, worlds, and online experiences compatible with rpg.actor character profiles.

NewCrafts Paris 2025
NewCrafts Paris, an ephemeral learning ground for professional developers who care for quality code and bettering their practices.
Vibe Check: Effort, Risk, and Games in The Atmosphere - rpg.actor Updates
What Do "Real" Devs Think? — We left our bubble to chat with some world-class indie developers and experienced a sharp whiplash from The Atmosphere back to terra firma and developed a better understanding of the future both near and far in terms of game development on the AT Protocol.
ATmosphere Games - (definitions for eligibility and interop)
As the number of games using rpg.actor increased, we realized a need for something that could declare what records a game requires, and how they could be verified. We wanted to build an Experiences Portal that could showcase games using the .sprite or .stats lexicons, and make clear how other games required or used the interoperable records from different games and projects. For example, how Clun’s Cannon uses the Jet Pack item from protoimsg.app, or how chaos.soccer verifies the Clown Shoes ...

Shoutout to @skycave.space and many others like them that show off perfectly what @bsky.app & AT Proto are capable of. For those of you that aren’t aware #blackskygamers @skycave.space literally have made games playable on Bluesky ALL FOR FREE just sign in with your account #creatorsofblacksky

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