







I don’t think people realize how much tactical and strategic forethought goes into their daily lives. There’s a whole subconscious time-efficiency layer in our lives. In essence, real-time strategy is our lives.
» The Life and Times of Maxis, Part 1: SimEverything The Digital Antiquarian
I’m still to this day just blown away by continental drift and things like that, stuff that most people think sounds pretty boring.
» The Life and Times of Maxis, Part 2: SimWorld The Digital Antiquarian
Would you trust these two men with your investment? Jeff Braun and Will Wright shortly before Maxis’s IPO.
Simocracy — AI digital twins at the governance table
Simocracy is an experimental platform where humans build AI digital twins of themselves — Sims — and send them into governance, deliberation, and capital allocation. Not to replace the human. To represent them.

Emergence: the connected lives of ants, brains, cities and software
In the tradition of Being Digital and The Tipping Point…

Won’t Stop ’Til You Get Enough? Determinants of Disengaging From Mobile Media Apps in Daily Life - Alicia Ernst, Anna Schnauber-Stockmann, 2025
While permanent connectivity has made media use ubiquitous and apps have become engagement optimized, little research has focused on the termination of (mobile)...

Article: Pace Layering: How Complex Systems Learn and Keep Learning
Boris Mann's digital garden and personal site.
Brett Scott (@brettscott)
Despite all the rhetoric about automation supposedly making our lives easier, the true story being told by Big Tech is that our lives are better when speeded up You are supposed to be in an ever-accelerating race, packing more units of experience into the same unit of time, a phenomenon that requires a contraction of patience and a blurring of experience as everything quickens In the end, this is what ‘convenience’ actually is. It’s a state of being in which you become disassociated and disengaged from the texture of the world around you. You pass through it dreamlike, and suddenly wake up decades years later as an elderly person on your deathbed, thinking “WTF happened”, as then the memory slips away

Ico, disruptive game design, and experiences that live forever.
100 updates later. Why we enjoy games, why we stop, and how live game design might bring us back.

Everyone Should Know SIMD
SIMD has a reputation for being complex. I've met many very good software engineers who dismiss it as something too complex to learn or a niche optimization meant for only the highest-performance software, not useful in everyday programming.
» Homeworld The Digital Antiquarian
The first-person shooter and the real-time-strategy game, those two genres that had come to absolutely dominate mainstream computer gaming by the end of the 1990s, were surprisingly different in their core technologies. The FPS was all about 3D graphics, as aided and abetted by the new breed of hardware-accelerated 3D cards that seemed to be getting more powerful — and also more expensive — almost by the month. A generation of young men whose fathers might have spent their time tinkering with hot rods in the garage could be found in their studies and bedrooms, trying to outdo their peers by squeezing a little bit more speed and fidelity out of their “rigs”; in this latest era of hot-rodding, frame rate and resolution were the metrics rather than quarter-mile times and dynamometer results.
The Resonant Computing Manifesto
Technology should bring out the best in humanity, not the worst—a manifesto for resonant computing built on five principles that reject hyper-scale extraction for human flourishing.

SimPolitics
For more than six decades, the public has been promised that computers will revolutionize politics, both nationally and internationally. In SimPolitics, Fenw...

Mosa Lina
a hostile interpretation of the immersive sim, where nothing is planned, and everything works

Sim — The AI Workspace | Build, Deploy & Manage AI Agents
Sim is the open-source AI workspace where teams build, deploy, and manage AI agents. Connect 1,000+ integrations and every major LLM to create agents that automate real work.

Temporarily Offline
A slightly unerving game on technological violence induced by pseudosimplicity and increasingly awful UI.
