







At id, the company was rolling in millions of dollars and we just had walls. It was the whole Carmack idea of, “I don’t need anything on my walls, all I need is a table and a computer and a chair,” instead of, “Okay, we’ve got a lot of money, why not make a really bad-ass office?”
Post by Blaine (@blaine.bsky.social) on Bluesky — View on Aturi
I built ionosphere.tv as a fun evening side-project / entry into @iame.li's awesome VOD JAM project. What it's evolved into is honestly much better than YouTub
How The Internet’s Favourite AI Employee Went Rogue
Opinion | Video Games Are Destroying the People Who Make Them (Published 2017)
The industry’s infamous “crunch” culture is taking a serious toll on workers.

A Fireside Chat on Resonant Computing: Why we wrote the manifesto and where we go from here - ATmosp
How creatives and devs can all finally escape the control of the silicon valley of evil and make a trillion dollars · Multi-hyphenate
ft. ATprotocol (the remix)
After Cybernetics: Treatise for Future Urbanisms — Against Catastrophe
Since 2014, Zaha Hadid Virtual Reality Group, part of Hadid Partners Architecture Firm, has had a focus on cybernetic architecture. This architecture involves what they label the ‘metaverse’. The metaverse integrates physical with digital worlds seamlessly. In industry parlance it is a world populated by what are euphemistically titled ‘cyber-physical’ assets.

Introducing XBOX LABS
This message was just sent to Team XBOX employees globally. Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That […]

A New Vision for Consumer Hardware | Framework

The Nvidia Way: Jensen Huang and the Making of a Tech G…
"The definitive look at the most remarkable business st…

Ubuntu Summit 25.10 | Day Two
Google’s Most-Hated Announcement Ever
John Carmack on Idea Generation
Last year at an internal talk at Facebook I was fortunate to see [John Carmack](https://en.wikipedia.org/wiki/John_Carmack) speak about his idea generation system. At first I was disappointed because...
Integrating Narrative into Game Design: A Portal Post-Mortem
The Virtual Reality of John Carmack
The Dallas video game genius behind “Doom” and “Quake” is back, this time in the nascent VR space. In this exclusive interview, he tells why.


CRASH THE ARCADE
Cartridge