







An overview of the network code for a RTS-style multiplayer game using Unreal
How to build a multiplayer game - RustFest Global 2020 Pre-Event
As announced on the rust zürisee meetup: I gave a talk about How to build a …

Delta | A Multiplayer Environment for Coding with Agents
Build and review software with teammates and agents in shared threads, with every conversation and code change kept in context.

While Distracted by AI: The Quiet Rise of Local-First Software
My multi-user + AI agents p2p collaboration app is starting to take shape! Automerge and Iroh are a joy to work wth. #localfirst #cloudless #rust #WIP #learnbybuilding youtu.be/JSqCABm8UQU
Introducing Delta
From the Zed Blog: A multiplayer environment for coding with agents, from the creators of Zed.
Introducing Bluesky Protocol Services - AT Protocol
A new home for the infrastructure Bluesky runs on the open network — including Jetstream v2 with network replay, a new Jetstream SDK, and a lex-based TypeScript SDK

FreeqWorld
A federated chat protocol rendered as a 1992 multiplayer RPG. Every room is a real channel on irc.freeq.at — walk in.

FreeqWorld
A federated chat protocol rendered as a 1992 multiplayer RPG. Every room is a real channel on irc.freeq.at — walk in.

Introducing Matchbox
I'm very happy to announce the Matchbox project. A solution for painless peer-to-peer networking in rust web assembly.

Core network structures for games
When starting to develop an online multiplayer game you need to choose how to structure the netcode. Especially important is the question wh...

Firehose Games - Multiplayer Games on AT Protocol
Multiplayer games on the AT Protocol.
Tiles: Own your AI with local models and open protocols
Tiles: Own your AI with local models and open protocols is a Lightning Talk proposal for PuneFOSS 4.0. As AI becomes central to how we work and communicate, I believe we’re seeing a new form of technological feudalism, where a handful of platforms [...]

Today we’re launching Bluesky Protocol Services, a new brand and website for the infrastructure Bluesky operates. And Jetstream v2, the best way for developers to use atproto at scale, now with network replay. atproto.com/blog/introducing-bluesky-prot…
Introducing Bluesky Protocol Services
atproto.comA FORTRAN client for atproto @formerlab.bsky.social + an interesting mission "We are building Drocket, Bricks & Brick OS - modular computing and a cluster OS. Things that shouldn't exist yet. The internet should be decentralized, community-owned, & resilient. DTTP is our attempt to make that real."
Former Lab
@atmosphereconf.org @atprotocol.dev Do you Formula Translate?