







See the very best in game design podcasts with our curated list of The 10 Best Video Game Design Podcasts. Both beginners and experts are guaranteed to learn something.
animations.dev
Learn the theory and practice behind great animations with this interactive learning experience.


Integrating Narrative into Game Design: A Portal Post-Mortem
"Design, Composition, and Performance" by Rich Hickey (2013)
"Design, Composition, and Performance" by Rich Hickey (2013)

Whimsical Animations
Learn how to create charming interactions and delightful touches using the magic of CSS, JavaScript, SVG, and Canvas. I’m sharing all my tricks in this one!

contextual animation stuff in Sleight of Hand – joe wintergreen internet zone
I’ve been working for the last week or two on a system to streamline contextual or scripted animation stuff in Sleight of Hand, a stealth game with a lot of systemic interaction aspirations. I built an interest source system a while back for coordinated investigations and dynamic behaviours, and while some of those interactions have been doing cool stuff on the animation side (a guy might rip open a wardrobe you’re hiding in, for example), it has tended to involve a lot of more-or-less-boilerplate Blueprint every time; it’s not been as easy as it should be to drop in what Half-Life called a “scripted sequence”. This fortnight’s work has improved this a great deal, and I’ll tell you for why, and perhaps you will benefit from doing something like this yourself.

Design Engineering with Maggie Appleton
Podcast Episode · The Pragmatic Engineer · September 23 · 1h 27m
Designing Imaginative Environments by Nathan Fowkes
Join industry veteran Nathan Fowkes on a deep dive into the hows and whys of designing environments for entertainment. From creating mood with color and light, to exploring different biomes and weather, to crafting architecture and props, he will teach you how to design amazing environments that make your work stand out from the crowd.

UI design is fun! (inspirational ways of looking at UI, and discussing how to better understand UI’s place in game design…) – The Candybox Blog
This post is an extended writeup of what would have been my GDC2020 talk. Since the conference has been postponed I’m sharing parts of this talk as a blogpost (I elaborated on what would have been my talk. This post is much longer).

Fast and Reliable Video Game Collections | Myrient
Experience an unmatched video game archive with fast downloads and no ads.
The 100:10:1 method – the heart of my game design process
This is the second post of a series on practical game-design techniques. Here’s the first. In my years designing games, my methods have evolved from Games-Randomly-Emerging-from-the-Inchoate…

4-Layers, A Narrative Design Approach
Introduction This blog post will be about a new way to approach narrative design in games - the 4 Layers Approach. It is based on a GDC ...

I maintain a curated list of animation learning resources, links to handy sites, books, reference, etc. ninjadodo.net/animlinks.html
Animation Resources
www.ninjadodo.net