







Valve rips the band–aid off Steam Deck pricing – and the prospect of gaming hardware becoming a hyper–expensive niche interest feels more credible than ever.
SF Compute: Commoditizing Compute to solve the GPU Bubble forever
Selling GPUs to avoid bankruptcy, empowering researchers with short term clusters, and why CoreWeave is maybe a real estate business

Steam Deck™
Steam Deck™ is the most powerful, full-featured gaming handheld in the world.

Introducing HyperDev
One more thing… It’s been awhile since we launched a whole new product at Fog Creek Software (the last one was Trello, and that’s doing pretty well). Today we’re announcing the public beta of Hyper…

#hyperpop #cybercore #rave #digitalhardcore
» An Ion Storm!, Part 1: The Ascent to Gamer Paradise The Digital Antiquarian
At id, the company was rolling in millions of dollars and we just had walls. It was the whole Carmack idea of, “I don’t need anything on my walls, all I need is a table and a computer and a chair,” instead of, “Okay, we’ve got a lot of money, why not make a really bad-ass office?”
5 top gaming investors explain how the pandemic is reshaping MMOs and social games | TechCrunch
Now that the COVID-19 pandemic has forced millions into isolation, video games are seeing a surge in usage as people seek entertainment and social

HyperCard Changed Everything
Mega Viral Games
Discover amazing games from across the internet. Like games to get personalized recommendations.
What happened to Steam Machines?
Three PC builders on why they're not gambling on SteamOS.


» The Lamentable Later Life of Lemmings The Digital Antiquarian
For a while there in the early 1990s, there seemed to be good reason to believe that Lemmings was on its way to becoming one of gaming’s perennial franchises. Developed by DMA Design of Dundee, Scotland, the original Lemmings game took the world by storm upon its release in 1991. From its first home on the Commodore Amiga, its Liverpool-based publisher Psygnosis brought it to no fewer than 23 other platforms, from natural habitats like MS-DOS and the Apple Macintosh to such refugees of the 8-bit era as the Sinclair Spectrum and the Amstrad CPC, from cutting-edge multimedia appliances like the Philips CD-i and the 3DO to handheld gadgets like the Atari Lynx and the Sega Game Gear. In all of its incarnations, it outsold any other game ever to have passed through the hands of Psygnosis by a veritable order of magnitude.
Watt-Wise Game Jam
Build delightful games that use as little energy per second as possible in order to make games and computing more sustainable, and to discover new directions for software aesthetics.
Announcing indiemusi.ch alpha: the groundwork for music streaming on atproto - hilke thinks
The AT Protocol has the potential to shift power dynamics in the realm of music streaming. To get indie artists and labels on board, we can avoid the mistakes of Web 2.0 streaming platform by using standard music industry data points in our lexicons.
7 Reasons Why Video Gaming Will Take Over — MatthewBall.co
It’s replicating the most lucrative entertainment businesses on earth… and then adding a lot more.

Open Gaming Collective | The Future of Linux Gaming
A collaborative working group building a unified set of gaming-focused components for the Linux ecosystem. Focused on upstream-first development.

Steam :: Battlerite :: Reflections and Future of Battlerite
A year and a half ago, we sat down to discuss the future. We were beaten and bruised, but eager; a few half-formed ideas competed with our endless passion to create the most adrenaline-filled competitive experience. It was the beginning of a great undertaking, and a wellspring of ideas came forth. Some ideas were strong, others fumbling. Running on nothing but burning desire, the ideas were solidified, refined and molded into reality.
