







I guess I could read about PC games.
Game Platforms | Game Developer
Explore the latest news and expert commentary on Game Platforms, brought to you by the editors of Game Developer


The CRPG Project
I’ve been thinking about computer RPGs a lot recently, and trying to play a bunch. There’s a quality that I’ve always loved about especially older computer RPGs: you really felt t…

Video Games by @hailey.at
Posts about video games (playing, reviews, news, and indie development), picked by a topic classifier. No keyword lists.
cataclysm: The zombie apocalypse starts now
I love it when people suggest console games for Linux are a joke. I can think of three or four games offhand — crawl is one, taipan and gearhead are others — with more depth and intelli…

Designing Games to Learn
As I've been writing this series of newsletters on learning and video games, there's been a spectre lurking in the background. Video games and education. Edutainment.
GameSpot's SIMply Divine: The Story of Maxis Software
GameSpot action adventure driving puzzle role-playing simulation sports strategy hardware
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Blogs recent news | Game Developer
Explore the latest news and expert commentary on Blogs, brought to you by the editors of Game Developer

Blogs recent news | Game Developer
Explore the latest news and expert commentary on Blogs, brought to you by the editors of Game Developer

Blogs recent news | Game Developer
Explore the latest news and expert commentary on Blogs, brought to you by the editors of Game Developer

A lexicon for game activity sharing
I think that discussion landed on atmosphere.games, no? I think it’d be cool to get this lexicon out there soon.

DailyGame.space
Track your daily web game scores — Wordle, Globle, Satle, Metazooa, Strands, and more. Sign in with Bluesky.

Platform Studies
The Platform Studies book series has been established to promote the investigation of underlying computing systems and how they enable, constrain, shape and support the creative work that is done on them. The series investigates the foundations of digital media — the computing systems, both hardware and software, that developers and users depend upon for artistic, literary, and gaming development. Books in the series will certainly vary in their approaches, but they will all also share certain features: A focus on a single platform or a closely related family of platforms; Technical rigor and in-depth investigation of how computing technologies work; An awareness of and discussion of how computing platforms exist in a context of culture and society, being developed based on cultural concepts and then contributing to culture in a variety of ways — for instance, by affecting how people perceive computing.