







Mesh Tool by Nate Mary is a general modeling tool and the best way to do level design in the editor (edit: this has been far surpassed by Scythe), though UE5’s CubeGrid tool is really good too (but has fewer functions than this). You can use both together, both just output meshes. I asked Nate to add Hotspot Texturing like Source 2 has, and the madman did it. The pictures above are all of MeshTool stuff, all of it whipped up real quick.
Mesh - Be more thoughtful with the people in your network.
Mesh is a beautiful rolodex and CRM for iPhone, Mac, Windows, and web, built automatically to help you manage your personal and professional relationships.

Generating 3D Meshes From Text
I recently had a desire to convert text to 3D meshes that I could render and manipulate as part of my Geotoy project and Geoscript language. I did some research into tools and libraries that could solve different pieces of this, and I put together a pipeline that implements the whole thing - yielding nice, 2-manifold 3D meshes with arbitrary fonts, text styles, and more.
I/O systems for level scripting – joe wintergreen internet zone
This week I built a Source Engine style input/output (I/O) system for level scripting in Sleight of Hand, and if you don’t know what that is or means, you have that in common with most game developers. It’s an astonishingly useful thing to have on any game with level scripting (it’s how Valve’s games do it all the way from Half-Life to Half-Life Alyx). It’s empowering to level designers, and the time and work it stands to save you is unquantifiable but immense. It’s also simple and easy! I’m gonna jot down here how mine (in Unreal) works, but also make a case for the feature in the first place, because like all the most impactful good ideas, most people don’t see the point right away. Alas, I fear I will have to use headings.

apenwarr (@apenwarr.ca)
wvdial, bup, sshuttle, netselect, popularity-contest, redo, gfblip, GFiber, atlogin.net, and now Top Chicken @Tailscale.com doing WireGuard mesh. First search result for "epic treatise."
How to do easy hot glue lava effects
ed3dai/ed3d-plugins
Ed's repo of Claude Code plugins, centered around a research-plan-implement workflow. Only a tiny bit cursed. If you're lucky.
Figma’s big AI update takes on Adobe, WordPress, and Canva
There’s a new vector illustration tool on the scene.

Mesh Outlines Without Post-Processing in Unreal Engine
Some time ago I saw a neat solution by Cory Spooner on outlining meshes using particle sprites. The concept has been done before – but it’s interesting enough to cover it regardless for Unreal Engine...

Meshtastic
An open source, off-grid, decentralized mesh network built to run on affordable, low-power devices

The Level Design Book
The Level Design Book gathers level design knowledge for 3D video games in an approachable, up-to-date, and critical way. It is for designers of all experience levels and game engines.
Tilemap Editor - a Hugging Face Space by HugoDzz
Built with SvelteKit and EXE: https://github.com/Hugo-Dz/exe
Create | Diffuse
You can generate interfaces or features easily using AI. Diffuse provides a skill to use with LLMs. Claude usage example:
mods/mesh-tools.ts at d5e940eb6d5b67444f8a8e68ba8c7bdb648601a7 · hollis.pds.garlic.town/letta-mesh
Peer-to-peer cross-agent messaging channel for Letta Code, built on Iroh.
Archi - Open Source ArchiMate Modelling
Archi - the Open Source modelling toolkit for creating ArchiMate models and sketches
