







A cooperative deckbuilding adventure!

Steam Deck Guide — make the most of your Steam Deck

Grant Barbee — Portfolio
Conquer the Citadel was created as the final project for my VR course. The game is a VR roguelike deckbuilder that takes inspiration from games like Slay the Spire and Gloomhaven. Going into it, my teammate and I knew the scope was ambitious, but we managed to implement almost all of the systems we designed for the game. Altogether we managed to implement combat, status effects, a procedural dungeon map, adding cards to your deck, treasures that grant useful passives, multiple-choice events, shops, and two different characters with their own card pools. One interesting design choice we made was to make the cards and enemy AI highly data-driven. This way, we could add new cards and enemies using existing actions without writing any new code.
Magic: The Gathering

Trust — Moving Castles: Modular and Portable Multiplayer Miniverses
Something is crawling out of the dark forest.

Steam Deck™
Steam Deck™ is the most powerful, full-featured gaming handheld in the world.

Simplifying Board Games
A few years ago I wrote about how I'd been playing a simplified version of Carcassonne with Lily. We stopped for a while, but recently we've played simplified versions of Ticket to Ride, Race for the Galaxy, Guillotine, and Settlers of Catan. My general approach here is to find a core piece of the game that will be fun on its own, and then add to it as Lily wants more complexity. While the parti

mdx-deck: slide decks powered by markdown and react
Why it's awesome, what it is, how it works, and how to use mdx-deck.
Hey, I opened a proposal to create a working group for games on atproto! I'm want to make the work that I and others have already done more useful for applications across the ATmosphere. If you're interested in co-chairing, helping out, or just participating, let me know! #atproto #gamedev
[Proposal] WG for Games
discourse.atmosphere.community