







a quiet day lets us highlight a great concept from Peter Steinberger, Boris Cherny, and Andrej Karpathy
Loops.video
The flagship Loops server, a new creative community for sharing videos and going viral.
Why we're bullish on loops
WTF are loops, why is everyone arguing about them, and why do they actually matter?

What is “loop engineering?”
There’s talk about loop engineering, but what is it exactly? I looked into it, and found triggers, cron jobs, AI slop & more. Is it a “here today, gone tomorrow” trend?

Loop Engineering | AddyOsmani.com
You don't really need to be good at prompting anymore. The thing to get good at is the loop that does the prompting for you. It's five building blocks plus s...


Tools for thought in your OODA loop
The unreasonable effectiveness of getting oriented

Knowing When to Stop: The Art of Making a Loop Converge | Andreessen Horowitz
The systems that matter will not be the ones that can keep going. They all can.

INDIE GAME DEV: DEATH LOOPS
In this article, I will identify two traps that many indie game developers fall into that either prevent them from finishing their projects or extend the length of the development to a point where there is tremendous pressure for the game to succeed. I call these traps "death loops" because of the fatigue and burnout they can cause (and how easy it is to get stuck in them). The article will also offer some suggestions on how to break out of these loops.
[Music Assets] FREE Music Loop Bundle
Over 150 seamless music loops for all genres and styles of games

Peter Steinberger 🦞 on Twitter / X
Here’s your monthly reminder that you shouldn’t be prompting coding agents anymore.You should be designing loops that prompt your agents.— Peter Steinberger 🦞 (@steipete) June 7, 2026
Stuck In Time
A unique mix of adventure and idle game. Plan and optimise your loops carefully and let the grind happen automatically. Explore this unique world, meet strange characters and escape the loop. A high-quality idle game that elevate the mechanics through an old school pixel-art adventure.

Erlend Sogge Heggen (@erlend.sh)
1. solitude: single-player game loop 2. bottomlessness: infinite scroll 3. speed: instant delivery/gratification 4. teasing: generally satisfactory, never perfect; “maybe the next one is exactly what I want” ↘️ quoting NPR (@npr.org): Taken together, these four features can create a trancelike state that can keep us stuck on social media apps or video games for hours. Children are particularly vulnerable. n.pr/4mH6i6s

Important News about Vine
Since 2013, millions of people have turned to Vine to laugh at loops and see creativity unfold. Today, we are sharing the news that in the…