







I've been following with great interest this series of articles by John Gruber (and Matt Birchler's related story) about the chasm between iOS and Android apps. I have some thoughts since expanding my app knowledge beyond iOS and iPadOS is one of my goals for 2023. About a month ago, during my holiday break, I

ignore the code: The Failure of the iPad
Two days ago, ZDNet published this article: Meet the iPad, your work computer: These 10 apps make real productivity possible. These kinds of articles, where writers explain how they use their iPads productively, musicians talk about how the iPad is truly a professional tool, or painters show how they use the iPad for professional illustrations, are published regularly. There's probably a new one every week.
Artist app diary (1): the general idea - hilke thinks
How could an artist focused app on atproto look like? In the first episode of this 'artist app diary' I sketch some general ideas that I have in mind.
Why I switched to Android after 7 years of iOS
Monday of last week I was all excited. I had just gotten the green light to start prototyping a new Progressive Web App for a client I've been working with.
UIST 2019 Visions - Michel Beaudouin-Lafon: A World Without Apps
UIST 2019 Visions - Michel Beaudouin-Lafon: A World Without Apps
There's Life Beyond the App Store
With the imminent release of Foundation for Apps, we've been chatting a lot about apps and how they're built. We've discussed the topic internally with our team, externally with our clients and with tons of our amazing ZURB friends. Much of that discussion revolved around not just how to produce apps, but what an app really is, how they differ from websites and even the future of where they'll go.

crawshaw - 2018-07-30
This content covers my recent exploration of writing internet services, iOS apps, and macOS programs as an indie developer.
App Dissection
Breaking down the design details of well-crafted mobile apps. In-depth analysis of UI patterns, interactions, and user experience.

What Isn’t There an App For? (Published 2015)
A writer spent three weeks trying to improve his life through apps.

Digital Art Enters the Museum Age — Social Software
We explore code and systems as a medium for creating new forms of art. We consider "software" in an expanded sense, examining the ways that we are programmed by technology around us and the ways we can write software to make change in the world.

Designer Desktops
Modern, inspirational quote desktop wallpapers and iPhone/iPad backgrounds made by graphic designers.
Physicality: the new age of UI
There’s a lot of rumors of a big impending UI redesign from Apple. Let’s imagine what’s (or what could be) next for the design of iPhones, Macs and iPads.

Apps are too complex so maybe features should be ownable and tradable
Posted on Friday 29 Apr 2022. 1,955 words, 12 links. By Matt Webb.
