







Three decades in and a lot of bucks spent, OTT competition has clarified. Though not in ways that were expected.
7 Reasons Why Video Gaming Will Take Over — MatthewBall.co
It’s replicating the most lucrative entertainment businesses on earth… and then adding a lot more.

The Mirage of Cloud Gaming (And How to Reach the Oasis) — MatthewBall.co
Cloud game delivery and 'Netflix of Gaming' are the big new 'things' in media today. But they're unlikely to deliver the player or playtime growth that many expect.

Good Game Well Played: The Story of the Staying Power of ‘StarCraft’
Twenty years after Blizzard’s baby redefined a genre and spawned the esports movement, it remains a timeless proof of concept for what online competition can be

Shady Numbers And Bad Business: Inside The Esports Bubble - Kotaku
The mainstream narrative of esports has been lovingly crafted by those who benefit from its success. There’s big money in esports, they say. You’ve heard

Stream Stream Theatre — rpg.actor
Watch AT Protocol conference talks in a cozy pixel-art theatre. Grab popcorn, browse the merch stand, and hang out with NPC companions.

Twitch is acquiring popular video game community and software maker Curse | TechCrunch
Live streaming video platform Twitch (a subsidiary of Amazon) is doubling down on video games with the acquisition of a significant player in the world of

Why League of Legends Is The World’s Greatest Game
In 2003, I was a very serious WarCraft III player. If I recall correctly, I have over 5,000 one-on-one ladder matches logged on my Battle.net account. I watched replays every day and even did some …

StarCraft: The past, present and future
Back in the ‘90s, Chris Metzen had an idea for a new game. For the still-blooming Blizzard Entertainment, these were formative years. There was Warcraft as of 1994, but there was no World of Warcraft. There was talk about doing more real-time strategy, as the company was arguably getting good at it, and a keen interest in heading into space.

How Twitch lost its way
Four years after Twitch took over the livestreaming world, its future is more uncertain than ever.

Valve’s quest to take e-sports mainstream
The ‘Dota 2’ version of the World Cup is bringing pro gaming to the fore

Startups’ Trillion-Dollar Numbers Game | Backchannel
Techies love making outrageous promises—but they’re pushing the limits of plausibility.

Owning media again - Kedara.eu
This year, one of my aspirations is to rely less on the big streaming services for my entertainment. Why? Well, for one thing, if we give too much power to large corporations by getting overly …

Fortnite Is the Future, but Probably Not for the Reasons You Think — MatthewBall.co
Much has been said about Fortnite’s revenue, users, business model, origin and availability. But these narratives are overhyped. What matters most is instead how these achievements will enable Epic Games and Fortnite to create something truly revolutionary.

CMT. A Lucha Libre RPG. Quickstart.
Wrestle Monsters, the Media and the Masses.

The Economics of Sovereign Media: A Roadmap for AT Protocol - ATmosphereConf 2026
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