







Construction Design Management (DM) involves the coordination of design processes and activities to ensure quality project design, yet it involves many challenges. This study reports on a collaborative Knowledge Transfer Partnership (KTP) project with a Case Study Organization (CSO) that tackled several issues faced by construction design managers. Employing a design science research methodology (DSRM), qualitative analysis of semi-structured interviews with purposefully identified design managers uncovered real-world concerns around design co-ordination and performance monitoring. To address these concerns, a web-based design management prototype dashboard was developed using typical project data to aid in the management of design coordination, task prioritization, and reporting functionalities. The web-based Design Management prototype dashboard enhances design management productivity in construction firms by monitoring design production, assessing designer performance trends, and focusing on Technical Queries (TQs) and Requests for Information (RFIs). Digitalizing selected design management processes improves efficiency and productivity. The visual reporting of the dashboard enables design production monitoring at project and portfolio levels, assesses trends in designer performance, and maintains focus on TQs and RFIs. Demonstrating how web-based Design Management dashboards can enhance productivity, this study emphasizes practical solutions derived from employing a design science research methodology. The development and application of the web-based dashboard contribute to the growing evidence that employing design science research methodology in construction can yield tangible solutions to address real-world construction concerns.
A Design Science Research Methodology for Expert Systems Development
The knowledge of design science research (DSR) can have applications for improving expert systems (ES) development research. Although significant progress of utilising DSR has been observed in particular information systems design – such as decision support systems (DSS) studies – only rare attempts can be found in the ES design literature. Therefore, the aim of this study is to investigate the use of DSR for ES design. First, we explore the ES development literature to reveal the presence of DSR as a research methodology. For this, we select relevant literature criteria and apply a qualitative content analysis in order to generate themes inductively to match the DSR components. Second, utilising the findings of the comparison, we determine a new DSR approach for designing a specific ES that is guided by another result – the findings of a content analysis of examination scripts in Mathematics. The specific ES artefact for a case demonstration is designed for addressing the requirement of a ‘wicked’ problem in that the key purpose is to assist human assessors when evaluating multi-step question (MSQ) solutions. It is anticipated that the proposed design knowledge, in terms of both problem class and functions of ES artefacts, will help ES designers and researchers to address similar issues for designing information system solutions.
Special Issue Editorial – Accumulation and Evolution of Design Knowledge in Design Science Research: A Journey Through Time and Space
Sir Isaac Newton (1676) famously said, “If I have seen further, it is by standing on the shoulders of giants.” Research is a collaborative, evolutionary endeavor—and it is no different with design science research (DSR), which builds upon existing design knowledge and creates new design knowledge to pass on to future projects. However, despite the vast, growing body of DSR contributions, scant evidence of the accumulation and evolution of design knowledge has been articulated in an organized DSR body of knowledge. Most contributions rather stand on their own feet than on the shoulders of giants, and this continues to limit how far we can see, curtailing the extent of the broader impacts that can be made through DSR. In this editorial, we aim at providing guidance on how to position design knowledge contributions in wider problem and solution spaces. We propose (1) a model conceptualizing design knowledge as a resilient relationship between problem and solution spaces, (2) a model that demonstrates how individual DSR projects consume and produce design knowledge, (3) a map to position a design knowledge contribution in problem and solution spaces, and (4) principles on how to use this map in a DSR project. We show how fellow researchers, readers, editors, and reviewers, as well as the IS community as a whole, can make use of these proposals, and also illustrate future research opportunities.
Design System | TanStack
The TanStack Design System — living design tokens and components.

An introduction to radical participatory design: decolonising participatory design processes
Outside of community-led design projects, most participatory design processes initiated by a company or organisation maintain or even strengthen power imbalances between the design organisation and the community on whose purported behalf they are designing, further increasing the absencing experience. Radical participatory design (RPD) is a radically relational answer to the coloniality inherent in participatory design where the community members’ disappointment is greater due to the greater expectations and presencing potential of a ‘participatory design’ process. We introduce the term RPD to show how research and design processes can be truly participatory to the root or core. Instead of treating participatory design as a method, a way of conducting a method, or a methodology, we introduce RPD as a meta-methodology, a way of doing any methodology. We explicitly describe what participation means and compare and contrast design processes based on the amount of participation, creating a typology of participation. We introduce ‘designer as community member’, ‘community member as designer,’ and ‘community member as facilitator’ models and provide characteristics for the meta-methodology of RPD.

An introduction to radical participatory design: decolonising participatory design processes
Outside of community-led design projects, most participatory design processes initiated by a company or organisation maintain or even strengthen power imbalances between the design organisation and the community on whose purported behalf they are designing, further increasing the absencing experience. Radical participatory design (RPD) is a radically relational answer to the coloniality inherent in participatory design where the community members’ disappointment is greater due to the greater expectations and presencing potential of a ‘participatory design’ process. We introduce the term RPD to show how research and design processes can be truly participatory to the root or core. Instead of treating participatory design as a method, a way of conducting a method, or a methodology, we introduce RPD as a meta-methodology, a way of doing any methodology. We explicitly describe what participation means and compare and contrast design processes based on the amount of participation, creating a typology of participation. We introduce ‘designer as community member’, ‘community member as designer,’ and ‘community member as facilitator’ models and provide characteristics for the meta-methodology of RPD.

A corner of the web for builders.
My name is Will King, and I am a design engineer...among many other things. You can find all of that work below and if you see something you like then let's be friends.

Design: A powerful but neglected marketing tool
Design is a potent marketing tool that can be used to gain competitive distinctiveness and provide consumer satisfaction. But with few exceptions, most companies neglect or mismanage design as a marketing tool. The authors describe what constitutes good design; how companies can employ design to enhance their products, environments, communications, and corporate identity; and how companies can improve the working relationship between designers and marketing people. The article includes two audit instruments which companies can use for measuring company design sensitivity and design management effectiveness. Design (Entwurf und Gestaltung von Produkten) ist ein wirksames Marketinginstrument im Rahmen der Konkurrenzstrategie und zur Erhöhung der Konsumentenzufriedenheit. Mit einigen Ausnahmen jedoch vernachlässigen die meisten Unternehmungen das Design als Marketinginstrument oder setzen es schlecht ein. Die Autoren beschreiben, wodurch sich ein gutes Design auszeichnet, wie Unternehmungen das Design zur Aufwertung und Verbesserung ihrer Produkte, zur Abgrenzung in ihrer Umwelt und in ihrer Kommunikationspolitik und im Bereiche der Corporate Identity einsetzen können. Ferner zeigen die Autoren, wie die Unternehmungen die Zusammenarbeit zwischen den Produktgestaltern (designers) und den Marketingspezialisten verbessern können. Der Beitrag zeigt zwei Kontrollinstrumente für die Unternehmung zur Abschätzung der Design-Empfindlichkeit von Unternehmungen und zur Messung der Effizienz des DesignManagements (Handhabung der Produktgestaltung).
Jenny Wen: The design process is dead. Why Designers can no longer trust it.
Co-Design
Co-design means the people affected by a design hold power over it — from the beginning, not at the end. Co-design isn't consultation at the testing stage. It is power-sharing at the architecture stage.

Inside Design Tokens: Modeling & Communication
Design system architecture with focus on design tokens, that form the vocabulary of your visual design language, helping to streamline the communication amongst stakeholders. Modeling the system with boundaries to ensure clear purpose and predictability for design tokens and stability guarantees wit
Design Thinking
In the past, design has most often occurred fairly far downstream in the development process and has focused on making new products aesthetically attractive or enhancing brand perception through smart, evocative advertising. Today, as innovation’s terrain expands to encompass human-centered processes and services as well as products, companies are asking designers to create ideas rather than to simply dress them up. Brown, the CEO and president of the innovation and design firm IDEO, is a leading proponent of design thinking—a method of meeting people’s needs and desires in a technologically feasible and strategically viable way. In this article he offers several intriguing examples of the discipline at work. One involves a collaboration between frontline employees from health care provider Kaiser Permanente and Brown’s firm to reengineer nursing-staff shift changes at four Kaiser hospitals. Close observation of actual shift changes, combined with brainstorming and rapid prototyping, produced new procedures and software that radically streamlined information exchange between shifts. The result was more time for nursing, better-informed patient care, and a happier nursing staff. Another involves the Japanese bicycle components manufacturer Shimano, which worked with IDEO to learn why 90% of American adults don’t ride bikes. The interdisciplinary project team discovered that intimidating retail experiences, the complexity and cost of sophisticated bikes, and the danger of cycling on heavily trafficked roads had overshadowed people’s happy memories of childhood biking. So the team created a brand concept—“Coasting”—to describe a whole new category of biking and developed new in-store retailing strategies, a public relations campaign to identify safe places to cycle, and a reference design to inspire designers at the companies that went on to manufacture Coasting bikes. [hbr_brightcove id=”4443548301001″]

Design.dev — Web Design & Development Resources
Web Design & Development Resources. Code generators, cheat sheets, and resources to boost productivity.

DesignABetterBusiness.tools | Tool Overview
Search and download all of the tools from the book Design A Better Business
Design Engineer Tools
A list of useful tools for web-focused design engineers; curated by James Warner.
Digital Construction Week | Innovation in the built environment
The UK’s leading event for innovation and technology in the built environment. Explore the latest developments in digital construction.

AnyPub

clipart.studio — magazine collage maker

SVGL

SVG Path Visualizer

A Designer’s Guide to the Terminal
QuickRef.ME - Quick Reference Cheat Sheet